BoB threatened to kick me from eR33t if I made a cod4 server before I made a public PB2 server, so I'll probably make a beginner pub and a passworded pub server once B20 is available in linux. I still think that a beginner pub server would require quite a bit of active administration. I don't think that Global Login accounts should be enforced (sv_login 2) on these so called beginner servers because not all players will take the time to make a profile for a game that they're just testing or starting out at. The problem is that this leaves the door open to experienced players who want to come in without an account, play under an alias and destroy new players. I'd like to have an admin presence on the server as much as possible, but I don't think I could find enough players that are in the beginner skill range that have the knowledge of server administration, or that I trust even with a restricted admin login.
One idea would be to make a quick in-game command like `reportabuse playerid/name short message` that would dump a few things to a separate log file like name/ip/globallogin of the offending player, the reporter, timestamp, and a brief excerpt from the console log. Then this stuff can be displayed on a quick web interface for the server admins (like Blitz, BoB, myself and maybe a couple others) to see, or possibly just generate an email. It also wouldn't be too hard to write something that would send a console message to all players ever x minutes to educate them about the reportabuse command, or even just some helpful tips or websites to visit.
I remember when there was that 'X HIGHSCHOOL' server around and how pissed I would get when I'd get kicked 1-2 rounds in, just because I was good. Maybe these guys had the write idea, or maybe they were just trying to protect their k:d. I've been coming up with different ideas for tiering up the pub and competitive communities for a few months now. I think that when I/we go ahead with such ideas we need to clearly define a progression path for new players, so that people don't feel like they're going to always be stuck in the lowest tier. This is easiest in the competitive scene, but new players who have gotten good from playing on small simple maps with a lower elim, might not want to stop into the next tier which plays larger more complex maps with 60 second respawns. Especially if it means they're going to be at the bottom of the skill range *again*.
I think that these speed servers are one of the worst things ever to happen to this game (I think DaveW is to blame?). The CTF mode and the maps we have were never designed to be played with 1-5s respawns, and a lot of the spawns are confined to a small area or better, a straight line. TDM should've been in this game years ago for those who want to get their constant action fix. If that were the case, today we'd have many more dm maps (not ctf maps with dm support, I mean maps that have been designed around dm) would have probably been made. The popularity of CS should be some kind of indication that people don't really mind waiting a couple minutes before here and there when they die.
In the absence of TDM, a very suitable alternative would be some koth-only servers with settings that cater to koth gameplay. Even though I've never played pbcup_pbsanctuary in koth, I'm betting it's one of the best maps that we have for koth just because it has spawns through out the base and it would take about 5-6 people to effectively spawnkill a team. I'm not sure if carpathian has koth support, I think it would be a good candidate as well with it's 2 flag complexities removed. It's not too hard to make some koth ents, so it might be something I'll give a shot.
Lekky: just curious, what's your elim and maplist like on the server?
Edit: wish I could make a post that wasn't a monster....