Author Topic: What do you call this? (picture within)  (Read 6007 times)

y00tz

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What do you call this? (picture within)
« on: December 08, 2007, 04:11:15 AM »
I've seen these while paintballing (on speed fields) they are called bunkers, correct?  I modeled a few that I may add to the CMP.

oli887

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Re: What do you call this? (picture within)
« Reply #1 on: December 08, 2007, 07:46:30 AM »
They look very nice. With Dp logo its awesome. And if jits add surface-specific sounds will be very nice.

QueeNiE

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Re: What do you call this? (picture within)
« Reply #2 on: December 08, 2007, 10:02:06 AM »
y00tz, have I ever told you how much I love you?


Because if I haven't, I need to.

y00tz

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Re: What do you call this? (picture within)
« Reply #3 on: December 08, 2007, 10:18:06 AM »
y00tz, have I ever told you how much I love you?


Because if I haven't, I need to.

Or... you could just tell me what it's called... :P

I tired bunker in Google images (for a good reference picture) and I've yet to find anything other than the three low-res pics.

atmays

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Re: What do you call this? (picture within)
« Reply #4 on: December 08, 2007, 10:24:11 AM »
they are bunkers

I think

iEATnoobs

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Re: What do you call this? (picture within)
« Reply #5 on: December 08, 2007, 10:36:45 AM »
http://www.supairball.com/products/series.htm

That should help you out, and i'm sure most of us would like to see the x-ball(red+black) and NPPL bunkers(red+blue) made.

y00tz

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Re: What do you call this? (picture within)
« Reply #6 on: December 08, 2007, 11:02:11 AM »
i'm sure most of us would like to see the x-ball(red+black) and NPPL bunkers(red+blue) made.

"NPPL medium dorito"

Thanks for link.


sk89q

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Re: What do you call this? (picture within)
« Reply #7 on: December 08, 2007, 11:33:45 AM »
OMG! Paintball can look like actual Paintball. Haha. :P

Good job!

y00tz

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Re: What do you call this? (picture within)
« Reply #8 on: December 08, 2007, 12:19:06 PM »
Thanks :)

You know if everyone voted for a new map format, these models could be solid in-game...

</shameless>

nightryder

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Re: What do you call this? (picture within)
« Reply #9 on: December 08, 2007, 12:50:00 PM »
you could put a brushes inside the models and it might feel like there solid...maybe...:\

y00tz

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Re: What do you call this? (picture within)
« Reply #10 on: December 08, 2007, 12:54:41 PM »
Yeah, that's what we'll have to do.  I'm sure if the speedball stuff gets to be used enough someone will figure out exactly what size brushes we need.

nightryder

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Re: What do you call this? (picture within)
« Reply #11 on: December 08, 2007, 12:56:54 PM »
is there an invisible texture you can use for the brush....like a clip brush but you cant shoot thru it

y00tz

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Re: What do you call this? (picture within)
« Reply #12 on: December 08, 2007, 12:59:58 PM »
I'm sure there is, I  could easily make one.

Kaos

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Re: What do you call this? (picture within)
« Reply #13 on: December 08, 2007, 01:10:32 PM »
if i recall its the transparent texture u can use that u cant even see t all for example level 6 maze of invisable walls

Spook

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Re: What do you call this? (picture within)
« Reply #14 on: December 08, 2007, 01:19:01 PM »
It's the "nodraw" flag

Zorchenhimer

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Re: What do you call this? (picture within)
« Reply #15 on: December 08, 2007, 03:20:18 PM »
I wonder. y00tz, can you apply phong shading to models in BSP?  If so, those empty wire spools would look even better.

Eiii

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Re: What do you call this? (picture within)
« Reply #16 on: December 08, 2007, 03:31:45 PM »
Zorch: noep.

Apocalypse

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Re: What do you call this? (picture within)
« Reply #17 on: December 12, 2007, 07:36:09 PM »
Beautiful work y00tz I believe in some speedball maps I've seen they basicall made the doritos with brushes (wouldnt be very hard but wouldnt look as good) but if anyone really wants speedball it would need another game mode.

ViciouZ

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Re: What do you call this? (picture within)
« Reply #18 on: December 13, 2007, 11:59:47 AM »
No, it wouldn't... Elim?

Apocalypse

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Re: What do you call this? (picture within)
« Reply #19 on: December 13, 2007, 06:25:07 PM »
Meh I guess but you would need to mess around with cvars a lot and it would be alot easier just to make a speedball mode.