Author Topic: DeathMatch Maps!  (Read 3320 times)

Sonny

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DeathMatch Maps!
« on: December 10, 2007, 02:11:33 PM »
Hey Community! I need a list with a lot of good DeathMatch Maps. Please post ur ideas/suggestions here. Thanks!

-Sonny

ViciouZ

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Re: DeathMatch Maps!
« Reply #1 on: December 10, 2007, 02:30:20 PM »
arm
ub_leg
pb2dm1
highlander_b1 </plugging>

nightryder

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Re: DeathMatch Maps!
« Reply #2 on: December 10, 2007, 02:41:29 PM »
the edge
cosmic3

Sonny

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Re: DeathMatch Maps!
« Reply #3 on: December 10, 2007, 03:03:00 PM »
Thanks!

More ideas/suggestions

b00nlander

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Re: DeathMatch Maps!
« Reply #4 on: December 10, 2007, 03:26:25 PM »
fff
fff2
conquest

James

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Re: DeathMatch Maps!
« Reply #5 on: December 10, 2007, 04:38:09 PM »
Idea: Draw something up on your own.

Suggestion: Take whatever DM map you have and delete it. DM is garbage.

atmays

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Re: DeathMatch Maps!
« Reply #6 on: December 10, 2007, 05:01:20 PM »
Dome or somethin like that

Zorchenhimer

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Re: DeathMatch Maps!
« Reply #7 on: December 10, 2007, 05:51:36 PM »
abandon   :'(

Krewzer

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Re: DeathMatch Maps!
« Reply #8 on: December 10, 2007, 07:20:21 PM »
Routez
Draw
Stack
Chamber
beta/Petra_b2
beta/piped_b3
Of course I may be biased with these...

Some others:
spark (some seem to enjoy it)
spark2
cosmicpart1

Apocalypse

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Re: DeathMatch Maps!
« Reply #9 on: December 10, 2007, 07:29:39 PM »
july042007 or something like that.

sk89q

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Re: DeathMatch Maps!
« Reply #10 on: December 10, 2007, 08:05:07 PM »
There's a spark2? There's a finished stack? & there *is* is finished piped.

Krewzer

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Re: DeathMatch Maps!
« Reply #11 on: December 10, 2007, 10:36:50 PM »
spark2 is basically a doubled size of spark. (like 2 of them)
The stack.map was lost during a Norton inflicted partition loss, so yea it's either final or would have to be redone from scratch. (stack was intended as a koth map by default)
Piped has gone back to beta testing, may be re-released with a different name eventually. (the new beta version should play better)

sk89q

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Re: DeathMatch Maps!
« Reply #12 on: December 10, 2007, 11:41:30 PM »
Mind uploading spark2? :)

And, is stack.bsp == stack_b1.bsp? You can always decompile it... although that doesn't always work out too well. You can still make it a KOTH too with an .ent file.

Krewzer

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Re: DeathMatch Maps!
« Reply #13 on: December 11, 2007, 12:46:17 AM »
Yes stack.bsp = stack_b1
There was a b2 but I don't think it ever got released.
All you should need is the mapfile set to koth as the default.

(sorry Sonny.. didn't mean to go off subject)

Viper

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Re: DeathMatch Maps!
« Reply #14 on: December 11, 2007, 06:15:46 AM »

Sonny

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Re: DeathMatch Maps!
« Reply #15 on: December 11, 2007, 08:00:56 AM »
Thanks guys!

nightryder

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Re: DeathMatch Maps!
« Reply #16 on: December 11, 2007, 05:41:34 PM »
Best dm ever!

i agree...cept i dont have the textures for it anymore

Sonny

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Re: DeathMatch Maps!
« Reply #17 on: December 11, 2007, 11:33:49 PM »

sk89q

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Re: DeathMatch Maps!
« Reply #18 on: December 11, 2007, 11:51:45 PM »
That texture pack doesn't have the textures (it's theedge/). However, it does have the elusive pball/rockp2_5 and pball/rockp2_6 that I have been looking for (and a few other sets of textures). Maybe sometime soon I can build a list of textures that are missing from all the maps in the map DB.

And on the topic, you can search for DM maps on DP Res' map DB. I recently adjusted the algorithm for detecting the game mode to not automatically include DM unless there are no flags and bases.