Author Topic: Newmap: y_dm1 (unreleased)  (Read 4837 times)

y00tz

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Newmap: y_dm1 (unreleased)
« on: December 13, 2007, 12:26:31 PM »
I have a little work left, but here are some quick screenies.

The textures are inspired by a map Darkness and I play on CS:S.  This is actually just a re-texture of  another map I have, that is less blocky and more curvy, that map will be my first team deathmatch map if that mode ever becomes available. 

This is a huge map, it takes up almost the entire 4096x4096 grid, and takes forever to light, so it hasn't seen my rigorous lighting standards.

R_speeds average 600, touch over 1500 in corners.

Byz

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Re: Newmap: y_dm1 (unreleased)
« Reply #1 on: December 13, 2007, 12:33:53 PM »
i think it looks a bit strange from screenshots ( im not saying its bad) but can u already send the textures cuz they look cool and i think i dont have them :D

b00nlander

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Re: Newmap: y_dm1 (unreleased)
« Reply #2 on: December 13, 2007, 12:34:00 PM »
ugly :(

Silly

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Re: Newmap: y_dm1 (unreleased)
« Reply #3 on: December 13, 2007, 12:35:23 PM »
Judging by the screenies, im not really feelin it. I dont really like DM maps, so that could be it. I haven't downloaded it yet, cause im at school. Also judging by screenies, i find it too empty.

Edit:

But i love your textures.


y00tz

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Re: Newmap: y_dm1 (unreleased)
« Reply #4 on: December 13, 2007, 12:44:34 PM »
ugly :(

The textures, design, or lack of good lighting?

It is very empty, but theres so many corridors and areas to pop in and out of, I don't know it definitely needs some playtesting.  I'm wondering now if I should have released the other re-iteration of this map, it had a very "middle-eastern" feel and was based off a town in Qatar.

Sonny

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Re: Newmap: y_dm1 (unreleased)
« Reply #5 on: December 13, 2007, 12:47:31 PM »
*Sonny know this css map....

ugly :(

correct.

Silly

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Re: Newmap: y_dm1 (unreleased)
« Reply #6 on: December 13, 2007, 12:54:28 PM »
Dont say its ugly unless you explain your point. I hate when people post this in any map review/suggestion.

Dont be an idiot by posting "Ugly"... Like wtf is that? Grow up.

b00nlander

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Re: Newmap: y_dm1 (unreleased)
« Reply #7 on: December 13, 2007, 12:55:04 PM »
well, it has a boring layout and terrible textures. thats a subjective view, of course.

edit: lmfao Silly. "ugly" is always opinionated. nothing more, nothing less. that does not have to be "explained" at all. grow up.

Sonny

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Re: Newmap: y_dm1 (unreleased)
« Reply #8 on: December 13, 2007, 01:05:10 PM »
modern map^^

Zorchenhimer

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Re: Newmap: y_dm1 (unreleased)
« Reply #9 on: December 13, 2007, 01:08:54 PM »
Wow, I love how that looks.  The only thing I see that might be a problem would be r_speeds.  But I love the texture theme and the architectural style of this map.

Silly

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Re: Newmap: y_dm1 (unreleased)
« Reply #10 on: December 13, 2007, 01:27:07 PM »
well, it has a boring layout and terrible textures. thats a subjective view, of course.

edit: lmfao Silly. "ugly" is always opinionated. nothing more, nothing less. that does not have to be "explained" at all. grow up.

What are you talking about?

if you say that it is ugly then EXPLAIN your opinon... Idiot...

Edit:

Notice how zorch says "I love this map" and then explains the reasons WHY he likes the map.

Say your opinon, then explain it. Not that complex.

_________

DING DING DING YOU SAID THE SECRET WORD!!!

2 DAY VACATION IN REAL LIFE (tm) for BB!!
« Last Edit: December 13, 2007, 01:46:57 PM by y00tz »

y00tz

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Re: Newmap: y_dm1 (unreleased)
« Reply #11 on: December 13, 2007, 01:30:17 PM »
b00n isn't an idiot :P

But come on guys, I come to the forums before I ever finish a map, like many other for constructive criticism.  Sure it may be ugly, but unless I get a reason *why* it does me know good.  Don't limit map feedback to one word, or it'll get removed.

Zorchenhimer

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Re: Newmap: y_dm1 (unreleased)
« Reply #12 on: December 13, 2007, 01:35:43 PM »
Notice how zorch says "I love this map" and then explains the reasons WHY he likes the map.

Say your opinon, then explain it. Not that complex.

Please don't bring me into any arguments.

On topic:
y00tz, I'd be able to give a bit more constructive criticism if I got my hands on the .bsp.  ;)

James

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Re: Newmap: y_dm1 (unreleased)
« Reply #13 on: December 13, 2007, 04:31:56 PM »
Map looks like something from q3. Looks like it was constructed well, but it's deathmatch. Deathmatch is lame, so you're lame by proxy. Nice try.

DaRkNeSS

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Re: Newmap: y_dm1 (unreleased)
« Reply #14 on: December 13, 2007, 04:36:15 PM »
I believe the correct word to describe this map is bootylicious.


aim_ag_texture maps ftw.

nightryder

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Re: Newmap: y_dm1 (unreleased)
« Reply #15 on: December 13, 2007, 05:01:16 PM »
maybe more textures for the walls, it looks a little bland with just the two
and maybe some clutter. like crates and barrels but im sure you have better original ideas than those
maybe some more detail...

it looks good but im sure once its met your rigorous lighting standards, it will be pretty tight

cusoman

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Re: Newmap: y_dm1 (unreleased)
« Reply #16 on: December 13, 2007, 05:03:47 PM »
Well, i believe the textures look ok, if your going for that "cubic" sorta sci-fi thing, but if you are, i suggest making a ceiling that compliments the cubic textures, instead of the open sky.  The open sky from the pictures seems to look very unnatural in this setting and that aspect is not very pleasing to the eye.  Also if you do make a ceiling, i think it would look best with openings to see the sky , and sky should be the orange sky or the current sky, though the majority of the map should be indoors.  Just my thoughts from the screen shots.
-Cusoman

oli887

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Re: Newmap: y_dm1 (unreleased)
« Reply #17 on: December 13, 2007, 05:17:44 PM »
Looks nice. 4000x4000 :O  This is HUGE how long it took you to compile it ? :P   But i like the theme of the map. Unique. And with Great textures.  When will be the next CTP release ?

y00tz

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Re: Newmap: y_dm1 (unreleased)
« Reply #18 on: December 14, 2007, 12:21:07 AM »
When will be the next CTP release ?

Do you want the 3 word (well 2 and a contraction) answer? :P


Obviously this map was branching out, trying something new in Paintball, and as I expected it got pretty much shot down, which is fine.  I will put more work into this, so expect to see some updates.  Thanks for all the feedback everyone.  Zorch:  I will supply a .bsp after I fix the texture paths (y_ctp_indev/ at the moment)
« Last Edit: December 14, 2007, 01:26:11 AM by y00tz »

Zorchenhimer

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Re: Newmap: y_dm1 (unreleased)
« Reply #19 on: December 14, 2007, 12:29:59 AM »
Zorch:  I will supply a .bsp after I fix the texture paths (y_ctp_indev/ at the moment)

Sweet, thanks!