Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
Updated Entity List
« previous
next »
Print
Pages: [
1
]
Author
Topic: Updated Entity List (Read 2202 times)
jitspoe
Administrator
Autococker
Posts: 18802
Updated Entity List
«
on:
August 24, 2005, 04:06:25 PM »
This has been mixed in with several different topics, so I figured it would be better to start a topic about it specifically: What entities are missing? Who wants to add them? Etc.
The ones I know of offhand are: func_plat, func_rotating, func_dsm.
Cobo uploaded a list of q2 entities here:
http://dpball.com/forums/index.php?action=dlattach;topic=1056.0;id=154
Logged
Eiii
Autococker
Posts: 4595
Re: Updated Entity List
«
Reply #1 on:
August 24, 2005, 05:59:52 PM »
I removed all the Q2SP related stuff (mosters, keys) and stuff that was removed for paintball (ammo, weapons). Stuff I wasn't sure about I just left in. Someone'll have to add the weapon_pballgun, base, flag, and whatever else is missing.
Logged
Cobo
Autococker
Posts: 1362
Re: Updated Entity List
«
Reply #2 on:
August 24, 2005, 07:08:18 PM »
also jitspoe you should update the help things from the entities.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Updated Entity List
«
Reply #3 on:
August 24, 2005, 07:11:25 PM »
Hm, still a lot of q2sp stuff in there.
/*QUAKED misc_deadsoldier (1 .5 0) (-16 -16 0) (16 16 16) ON_BACK ON_STOMACH BACK_DECAP FETAL_POS SIT_DECAP IMPALED
This is the dead player model. Comes in 6 exciting different poses!
*/
Did you read the descriptions?
cobo: tell me what needs to be updated.
Logged
Cobo
Autococker
Posts: 1362
Re: Updated Entity List
«
Reply #4 on:
August 24, 2005, 07:24:16 PM »
well there are a few entities that just say what they do, but they dont say how to make them work, or the keys and values to the keys.
Logged
Eiii
Autococker
Posts: 4595
Re: Updated Entity List
«
Reply #5 on:
August 24, 2005, 09:07:27 PM »
jits-- Yeah, I read those. I just put in stuff that I though might still work.
COBO--
www.gamedesign.net
Logged
Cobo
Autococker
Posts: 1362
Re: Updated Entity List
«
Reply #6 on:
August 25, 2005, 02:55:01 PM »
ive seen that page some things doesnt really help because it is not quake anymore it is dp
Logged
Eiii
Autococker
Posts: 4595
Re: Updated Entity List
«
Reply #7 on:
August 25, 2005, 03:02:49 PM »
Yes, but there are almost no new entities. Only weapon_pballgun, base, and flag. And those are easy to use.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Updated Entity List
«
Reply #8 on:
September 27, 2005, 06:49:38 PM »
K, I think this covers everything. I haven't gotten a response from Argh! yet about a redistributable version of arghrad 3.00, so I guess I'll have to include the old version and provide a link to the new one or something for now. I'll try to get the build 15 BSP pack together tonight.
Logged
Eiii
Autococker
Posts: 4595
Re: Updated Entity List
«
Reply #9 on:
September 27, 2005, 07:01:53 PM »
Yay!
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Updated Entity List
«
Reply #10 on:
September 27, 2005, 08:43:40 PM »
Crap, the file didn't attach! Guess I'll get it tomorrow then.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Updated Entity List
«
Reply #11 on:
September 28, 2005, 10:06:23 AM »
Let's try this again.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
Updated Entity List