Author Topic: Phantom Leak!  (Read 9690 times)

Eiii

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Phantom Leak!
« on: August 26, 2005, 09:02:13 PM »
Hm. QBSP says there's a leak, but I can't find one at all. Look! Help!

IronFist

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« Reply #1 on: August 26, 2005, 09:20:47 PM »
Post removed
« Last Edit: July 25, 2010, 11:11:42 PM by IronFist »

jitspoe

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Re: Phantom Leak!
« Reply #2 on: August 26, 2005, 09:21:56 PM »
Beat me to it!

Eiii

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Re: Phantom Leak!
« Reply #3 on: August 26, 2005, 09:29:48 PM »
Yay for people liking my map idea! And I didn't know about that kind of leak check, thanks. Someone'll have to make it look good when I'm done with it.

IronFist

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« Reply #4 on: August 26, 2005, 09:51:13 PM »
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« Last Edit: July 25, 2010, 11:11:32 PM by IronFist »

Eiii

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Re: Phantom Leak!
« Reply #5 on: August 26, 2005, 11:05:07 PM »
Okay- question time. I think it should be a siege map. QUESTION TIME!
Should there be an underwater entrance? If so, I'm going to make it go from some point in the river/lake to a stairwell on the bottom floor of the base.
Should there be two side entrances? If so, they're going to go from one of the corners in the outer base to some point of the second level. And, the corridor leading from one to the other would be extra-long, as to not make it better than the main entrance.

Eiii

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Re: Phantom Leak!
« Reply #6 on: August 27, 2005, 04:18:37 AM »
Okay: Added pipes.

PROBLEMS: Weird thing at beginning of pipe. Doesn't look like that in editor.
The very last segment of pipe is distored, and it shouldn't be. It doesn't look like that in the editor.

The forums uploading is FUBAR, so here's a slow, freewebs link.
http://www.freewebs.com/eri3ch/cfort3.bsp

jitspoe

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Re: Phantom Leak!
« Reply #7 on: August 27, 2005, 01:56:14 PM »
Eh... qbsp does some funky stuff like that every once in a while.  Just delete the offending brush and re-make it.  You might have to change things around slightly.

As for the layout -- looks like an old Quake1 Team Fortress map.

Eiii

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Re: Phantom Leak!
« Reply #8 on: August 27, 2005, 09:25:13 PM »
There was some inspiration. ;)

jitspoe

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Re: Phantom Leak!
« Reply #9 on: August 28, 2005, 02:37:20 AM »
Might I suggest getting your inspiration from somewhere other than levels made for a nine year old game? :)

Eiii

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Re: Phantom Leak!
« Reply #10 on: August 28, 2005, 09:39:10 AM »
No. That's a great game with great maps. There's one map I really want to recreate, but it's too complex for me. It's called 2night2.

jitspoe

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Re: Phantom Leak!
« Reply #11 on: August 28, 2005, 05:03:25 PM »
I thought the TF maps looked pretty shoddy even by quake1 standards...

Eiii

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Re: Phantom Leak!
« Reply #12 on: August 28, 2005, 07:44:56 PM »
Looked shoddy-- played great. And 2night2 looked pretty good.
Also, fixed ALL MICROBRUSHES AND LEAKS! YAY!

Now, how should I put in the side passages? I'm thinking the corners of the base to the second level, but pretty long. And should the pipe be into the base only?
(Didn't post map because it's exactly the same w/o problems)

jitspoe

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Re: Phantom Leak!
« Reply #13 on: August 28, 2005, 10:35:56 PM »
I'd make the pipe go somewhere close to the flag, since it'll take so long to go through it.

Eiii

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Re: Phantom Leak!
« Reply #14 on: August 28, 2005, 11:06:50 PM »
I should make it take not as long, but the point is that you don't have to go through the whole front area of the base. That front part doesn't have tons of coverage (it'll have more than it does now, but not tons. Someone from one of the turrets in front of the main entrance can pretty much take anyone out, and people on top of the castle can get anyone coming in. I'm thinking of putting a 'wall' behind the upper part of the wall so that the person can't just jump down. Thoughts?).

Jits-- i'll show you what I meant by into the base only.

Eiii

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Re: Phantom Leak!
« Reply #15 on: August 29, 2005, 10:33:27 AM »
There we go. One-way pipe.

Eiii

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Re: Phantom Leak!
« Reply #16 on: August 29, 2005, 02:56:08 PM »
Okay, added secondary entrance. Thoughts?

Well, froum uploading died again, so here! FREEWEBS!

www.freewebs.com/eri3ch/cfort5.map

jitspoe

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Re: Phantom Leak!
« Reply #17 on: August 30, 2005, 02:44:31 AM »
That's a loooooong pipe, but it doesn't seem to cover much distance.

Eiii

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Re: Phantom Leak!
« Reply #18 on: August 30, 2005, 03:19:46 AM »
The pipe? Or secondary entrance?

And yes the second entrance takes longer. It's suppost to. It's a SECONDARY entrance. You should use the primary, but in case you can't...

jitspoe

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Re: Phantom Leak!
« Reply #19 on: August 30, 2005, 05:02:05 PM »
Quote
That's a loooooong pipe
But yes, the secondary entrance seems unnecessarily long as well.