Author Topic: Phantom Leak!  (Read 9688 times)

Eiii

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Re: Phantom Leak!
« Reply #20 on: August 30, 2005, 08:09:10 PM »
Oh. If you think the one in cfort5 is long, you should see the one in previous versions. Also, the pipe is very direct. It's just a long pipe. ;)

Eiii

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Re: Phantom Leak!
« Reply #21 on: September 01, 2005, 03:34:08 AM »
It seems that I may have to rename this map "Barrel Castle". I made the main room look 100x times better just by adding a few brushes... which was nice.
Also, I've decided to mirror it and make it a CTF map. But, the next step is entites. Then lights. Then a quick -chop 10000 compile. Then a mirror. Then another quick compile. Then a Final compile.

http://www.freewebs.com/eri3ch/cfort6.map

Eiii

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Re: Phantom Leak!
« Reply #22 on: September 02, 2005, 12:51:49 AM »
Fine. Don't respond. Just ignore me as I progress through the many stages of my map. But not really.

Also, how about making it so we can upload .bsp and .dm2 files?

And how about fixing the file uploading?

http://www.freewebs.com/eri3ch/cfort7.map

jitspoe

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Re: Phantom Leak!
« Reply #23 on: September 02, 2005, 01:08:32 PM »
Quote
Also, how about making it so we can upload .bsp and .dm2 files?
How about zipping them so you don't waste as much space/bandwidth? :)

Eiii

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Re: Phantom Leak!
« Reply #24 on: September 02, 2005, 01:46:51 PM »
No, I want the forums to die so that the DP community slowly unravels, until we end up doing everything by IRC, and porn bots start making all of our major decisions for us until we're porn slaves. :P

And how about some FEEDBACK!!1!one!!!1

Eiii

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Re: Phantom Leak!
« Reply #25 on: September 06, 2005, 03:19:39 PM »
Finished lighting. Need help with. Yes, I know there are some horribly unaligned textures, but right now I'm focusing on the lighting. I'll include the .bsp in the ZIP too, so you don't spend 1742 seconds or less compiling it.

FOR THE LOVE OF GOD, FIX THE UPLOADING!

http://www.freewebs.com/eri3ch/cfort8.zip

jitspoe

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Re: Phantom Leak!
« Reply #26 on: September 06, 2005, 03:50:49 PM »
I'm not sure what's wrong with the uploading.  I'll talk to Delirious about it.

And I'll look at the map when I get home.

Eiii

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Re: Phantom Leak!
« Reply #27 on: September 06, 2005, 08:34:59 PM »
YOU'D BETTER!

jitspoe

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Re: Phantom Leak!
« Reply #28 on: September 07, 2005, 03:04:04 AM »
Eh... looks like you have a lot of texture aligning to do. :)  The lighting itself seems to work OK so far, though.  I'd probably get rid of the outdoor light and just use the arghrad sun.

Eiii

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Re: Phantom Leak!
« Reply #29 on: September 07, 2005, 06:32:35 AM »
Outdoor light...?

If you're talking about the lights on the bottom of the upper wall/ on the ground below the structures, without them there are pitch black areas.

jitspoe

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Re: Phantom Leak!
« Reply #30 on: September 07, 2005, 11:52:29 AM »
Eh... do you have any sun light?  There shouldn't be pitch black areas with sun lighting outside.

Eiii

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Re: Phantom Leak!
« Reply #31 on: September 07, 2005, 08:42:51 PM »
Yeeeeeeees... And not 'black' areas, but really dark ones.

jitspoe

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Re: Phantom Leak!
« Reply #32 on: September 08, 2005, 12:35:05 PM »
What settings are you using for your sun light?

Eiii

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Re: Phantom Leak!
« Reply #33 on: September 08, 2005, 07:08:27 PM »
Color: NO MATTER!
Ambient: 40
Light: 250
Diffuse: 120
Angle: 200 -45

Sound familiar? ;)

jitspoe

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Re: Phantom Leak!
« Reply #34 on: September 08, 2005, 07:37:53 PM »
Hm, I wouldn't think an outdoor area would be able to get very dark with those settings.  Oh well.

Eiii

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Re: Phantom Leak!
« Reply #35 on: September 08, 2005, 08:13:36 PM »
Yep.

Eiii

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Re: Phantom Leak!
« Reply #36 on: September 10, 2005, 01:03:25 AM »
Wait, in the final compile, should I use -bounce at all?

Eiii

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Re: Phantom Leak!
« Reply #37 on: September 10, 2005, 03:25:02 AM »
Double Post.
TRIPLE POST!

Anyway, put in some lighting to make it less dark in places.

FOR THE LOVE OF GOD, FIX THE UPLOADING!

http://www.freewebs.com/eri3ch/cfort9.zip

As punishment, you get a slow freewebs link.

jitspoe

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Re: Phantom Leak!
« Reply #38 on: September 10, 2005, 05:48:42 PM »
Wait, you're not using bounce?  No wonder you were getting "pitch black" areas.  Yes, you should use bounce.  Just use the final compile batch file.  It should do everything for you.

You've still got a ton of misaligned textures, and lights emitting light from the side.  Also, the r_speeds are pretty high in the outdoor area.  And you need a better way out of the water -- the tunnel takes forever.

Eiii

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Re: Phantom Leak!
« Reply #39 on: September 10, 2005, 08:11:55 PM »
The tunnel is almost a direct route. I'm going to add areaportals in the doors, to avoid the r_speeds in the base, and I'll probably put ladders up to the middle of the bridge.

I used bounce 20, and it was almost ALL lit. From the outdoor light. What do the bounce values do? Like, what's the difference between bounce 40 and 20?

Edit: I've tried every vaule of bounce (5, 20, 40, 100) and NONE look good AT ALL! Help?
« Last Edit: September 10, 2005, 10:49:37 PM by eiii »