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Paintball 2: The Game
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Quake 3 Engine
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Topic: Quake 3 Engine (Read 2839 times)
ShotMyself
PGP
Posts: 17
Quake 3 Engine
«
on:
August 26, 2005, 09:31:27 PM »
Hey its been a while since I last touched this game, but the Quake 3 going GPL got me in again.
So Jitspoe what would you say about using the Quake 3 engine?
Just some thoughts for you too look over
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IronFist
Autococker
Posts: 1304
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«
Reply #1 on:
August 26, 2005, 09:47:31 PM »
Post removed
«
Last Edit: July 25, 2010, 11:11:39 PM by IronFist
»
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NeRoToXeN
PGP
Posts: 5
Re: Quake 3 Engine
«
Reply #2 on:
August 26, 2005, 09:58:32 PM »
dude i wanna play this but i cant find any servers ive got it on my pc but no one to play with which sux but o well off to pb!
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loial21
Autococker
Posts: 2807
Re: Quake 3 Engine
«
Reply #3 on:
August 26, 2005, 10:19:26 PM »
blah!!!! blah!!!!!
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Quake 3 Engine
«
Reply #4 on:
August 27, 2005, 02:51:20 PM »
Can't find any servers? There's a good 15-20 up right now.
As for quake3. Is there anything you want that Quake3 has that PB2 doesn't?
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Eiii
Autococker
Posts: 4595
Re: Quake 3 Engine
«
Reply #5 on:
August 27, 2005, 09:23:04 PM »
The ability to render large scenes and outdoor areas efficiently?
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loial21
Autococker
Posts: 2807
Re: Quake 3 Engine
«
Reply #6 on:
August 27, 2005, 10:39:41 PM »
Quote from: jitspoe on August 27, 2005, 02:51:20 PM
As for quake3. Is there anything you want that Quake3 has that PB2 doesn't?
Larger maps less spray.
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Eiii
Autococker
Posts: 4595
Re: Quake 3 Engine
«
Reply #7 on:
August 28, 2005, 01:43:45 AM »
He didn't mean it gameplay-wise. Just because we upgrade to the q3 map format dosen't mean people will stop spraying.
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ShotMyself
PGP
Posts: 17
Re: Quake 3 Engine
«
Reply #8 on:
September 13, 2005, 07:32:37 AM »
eh, been too busy with my mod so I totaly forgot about this thread, lol.
Well I ment use the Quake 3 engine for better graphics, etc. and what ever else it has to offer since it is newer. But I never played original Quake 3 so I don't realy know the list of differences between the two.
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IronFist
Autococker
Posts: 1304
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«
Reply #9 on:
September 13, 2005, 08:01:05 AM »
Post removed
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Last Edit: July 25, 2010, 11:10:40 PM by IronFist
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afortier
Stingray
Posts: 86
Re: Quake 3 Engine
«
Reply #10 on:
August 22, 2006, 08:59:47 AM »
Doesnt the Quake 3 map format support larger maps? I hate Q2 map limits! 48x48x48 on terrain generator is the max I can do!
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Eiii
Autococker
Posts: 4595
Re: Quake 3 Engine
«
Reply #11 on:
August 22, 2006, 12:04:22 PM »
I think you need to learn a little something about terrain generators.
THEY KILL THE MAP UNLESS YOU USE THEM FOR SMALL PATCHES OF TERRAIN.
Also, I don't think you mean 48x48x48.
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TinMan
Autococker
Posts: 1347
Re: Quake 3 Engine
«
Reply #12 on:
August 22, 2006, 07:36:26 PM »
I think that ShotMyself just wants more detailed maps like the common Quake 3 ones.
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Playah
68 Carbine
Posts: 485
Re: Quake 3 Engine
«
Reply #13 on:
August 23, 2006, 05:11:40 AM »
Id say "He wanted.." since this was one year ago.
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TinMan
Autococker
Posts: 1347
Re: Quake 3 Engine
«
Reply #14 on:
August 23, 2006, 05:47:16 AM »
Yeah...but some people still bring up things that paintball2 might turn toward using, such as the Quake III engine. Paintball2 is kinda made to be playable on older computers though, so that would be yet another downfall of using Quake III, it'd have a little bit higher of system requirements.
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afortier
Stingray
Posts: 86
Re: Quake 3 Engine
«
Reply #15 on:
August 23, 2006, 11:52:19 AM »
opengl is the main requirement, i had a pentium 200mhz that ran q3 pretty good with a opengl card.
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TinMan
Autococker
Posts: 1347
Re: Quake 3 Engine
«
Reply #16 on:
August 23, 2006, 02:38:14 PM »
Quake III tends to be very strange though, I have an older box that's 333MHz, 512MB RAM, nVidia Riva TNT2 and will run Q3/Trem way better than my friend's HP with 1.3GHz, 512MB RAM, and an nVidia GeForce 6200.
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Quake 3 Engine