Um, not every box face needs to have a DP logo on it - in fact, it looks better if they don't all have the logo. Though it looks best if just one face has the logo on it and not the rest.
Ok, your map is seriously screwed up because it's missing the worldspawn classname. Not sure how you managed to remove it, but it's completely unplayable. Make sure you have "classname" "worldspawn" in your worldspawn.
Also, a few things on the packaging:
- For textures, you don't need to include jpg, png, and tga versions. Only one is going to be used, and the engine doesn't support png. If you don't have transparency on the texture, you should just use a jpg at max quality. Also, why are some of the textures flipped and upside down? You should just make them normal then flip/rotate/scale them with the scale surface parameter if need be. And are you still even using all those textures?
- Since it's a beta, the map should go in pball/maps/beta.
- The text file should go with the map, not straight in the pball directory, OR make it part of the mapinfo text file.
- The mapinfo text file needs to match the map name, so pball/maps/mapinfo/beta/webdm1_b10.txt
- There's no way in hell this map supports 32 players. I'd do 0-8. 8 would still be pretty crowded.