Author Topic: My first DM  (Read 21038 times)

cusoman

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Re: My first DM
« Reply #20 on: December 26, 2007, 11:18:13 PM »
Webster, do you know what rungs are?  See my picture for what rungs are. :D



What Jitspoe is saying is to rotate the textures on your rungs so that the wood grain flows the same way. ;)
-Cusoman

Edit:  I must say I am rather proud of my artistic prowess. ;D

marth

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Re: My first DM
« Reply #21 on: December 26, 2007, 11:43:07 PM »
ahh! my eyes! paintfully white picture x.x

jitspoe

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Re: My first DM
« Reply #22 on: December 27, 2007, 12:56:28 AM »
Here's a tutorial on making ladders: http://dplogin.com/forums/index.php?topic=5439.0

w3b5t3r

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Re: My first DM
« Reply #23 on: December 27, 2007, 05:58:26 AM »
What is the problem with my ladder ? Can you repeat me please ?  ;D

S8NSSON

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Re: My first DM
« Reply #24 on: December 27, 2007, 07:56:10 AM »
i'll repeat you



y00tz

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Re: My first DM
« Reply #25 on: December 27, 2007, 08:17:37 AM »
Ladders are made of several pieces of wood, right now yours looks as if someone got a giant piece and tediously cut out areas to make a ladder from it.

w3b5t3r

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Re: My first DM
« Reply #26 on: December 27, 2007, 08:27:55 AM »
Thank you s8n

Well, i replaced ladders by teleporters, because while youre climbing a ladder, somebody is shooting you

So, I replace something else and i put my 4th beta of this map

EDIT : 4th beta : http://zilla-clan.net/upload/159132
« Last Edit: December 27, 2007, 09:03:40 AM by w3b5t3r »

cusoman

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Re: My first DM
« Reply #27 on: December 27, 2007, 11:25:42 AM »
The teleporters are much better than the ladders.  You may want to add some cool textures and effects to them though.  Look at krewzer's Petra map for a good teleporter design. This will be one crazy fast DM map. :D

w3b5t3r

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Re: My first DM
« Reply #28 on: December 27, 2007, 11:31:43 AM »
The teleporters are much better than the ladders.  You may want to add some cool textures and effects to them though.  Look at krewzer's Petra map for a good teleporter design. This will be one crazy fast DM map. :D

Where can I find it ?

cusoman

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Re: My first DM
« Reply #29 on: December 27, 2007, 11:52:53 AM »
Here is  the Petra map: http://dplogin.com/forums/index.php?topic=10448.0

But dont think you have to use his teleporter design, I am just showing you a good way to do it.  After seeing his teleporters, you could even check out the map Mystikal.  It had some really cool teleporters too!
-Cusoman

lekky

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Re: My first DM
« Reply #30 on: December 27, 2007, 12:36:08 PM »
Stick another floor like the path around teh outside, but above it, and add teleports to each of the corners, to teleport to the top

w3b5t3r

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Re: My first DM
« Reply #31 on: December 27, 2007, 01:01:52 PM »
Stick another floor like the path around teh outside, but above it, and add teleports to each of the corners, to teleport to the top

The map will look a bit charged no ?

marth

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Re: My first DM
« Reply #32 on: December 27, 2007, 02:47:47 PM »
maybe put a two-barrel shield at each side of the top floor? also, dont put the top floor teleports at the top, maybe put them on each side of the map?
and maybe a really, really dim light at each corner, its kind of annoying when you cant see someone camping there  :-X other than that, its perfect (to me) :D

w3b5t3r

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Re: My first DM
« Reply #33 on: December 27, 2007, 03:07:51 PM »
Lights puted (1 color per side)

jitspoe

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Re: My first DM
« Reply #34 on: December 28, 2007, 12:08:13 AM »
- The map probably has a leak.  It took a long time to load on my laptop and the shadows look like there was no reflective light.  You need to fix that before you do anything else.
- Why is there a fence floating in the middle that you can just fall through?
- I'd use jump pads (trigger_push) instead of teleports.
- The map is very square, bland, and unrealistic looking.  Try to spice it up a bit and make the environment more convincing.
- Some of the DP logo textures are backward and need to be flipped (scale of -1).
- Texture on the side of the barrels needs to be scaled down.

w3b5t3r

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Re: My first DM
« Reply #35 on: December 28, 2007, 03:04:12 AM »
- The map probably has a leak.  It took a long time to load on my laptop and the shadows look like there was no reflective light.  You need to fix that before you do anything else.
- Why is there a fence floating in the middle that you can just fall through?
- I'd use jump pads (trigger_push) instead of teleports.
- The map is very square, bland, and unrealistic looking.  Try to spice it up a bit and make the environment more convincing.
- Some of the DP logo textures are backward and need to be flipped (scale of -1).
- Texture on the side of the barrels needs to be scaled down.

For the 1st point, i don't know where
For the 2nd point, i want to we can stand up on, but we also can shoot across it.
For the 3rd point, you're right, it's better with jump paads
For the 4th point, I will put models and sounds
For the 5th point I thought I had already fix it
For the 6th point I will try to scale it down and realign them

blaa

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Re: My first DM
« Reply #36 on: December 28, 2007, 03:26:35 AM »

w3b5t3r

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Re: My first DM
« Reply #37 on: December 28, 2007, 03:57:15 AM »
Thank you, but when I launch this, what do I have to do ?

Whats is the value to put in a func_model to have the bigleaf ?

blaa

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Re: My first DM
« Reply #38 on: December 28, 2007, 07:13:05 AM »
 Launch that, select the .lin file matching ur map file (probably the only file there is to select). If there arent any files to select you mapr is not leaked. If there is and you select it, a line should appear in BSP 2D windows. Look where the line goes and fix the leak. The line starts from 1 of the entities (the entity closest to leak) and goes to leak.

w3b5t3r

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Re: My first DM
« Reply #39 on: December 28, 2007, 08:18:14 AM »
No leak file :)

- The map probably has a leak.  It took a long time to load on my laptop and the shadows look like there was no reflective light.  You need to fix that before you do anything else. Fixed
- Why is there a fence floating in the middle that you can just fall through?
- I'd use jump pads (trigger_push) instead of teleports. Done
- The map is very square, bland, and unrealistic looking.  Try to spice it up a bit and make the environment more convincing.
- Some of the DP logo textures are backward and need to be flipped (scale of -1). I don't think it's a real problem
- Texture on the side of the barrels needs to be scaled down.
« Last Edit: December 29, 2007, 04:10:08 AM by w3b5t3r »