As I am moving closer towards a release of of the stats log analyzer I've been building, I am wondering if there are any last suggestions for features that I may have missed throughout initial production.
Here is what is currently being recorded for each player:
-Total Kills
-Total Deaths
-Total Grabs
-Total Captures
-Total Suicides
-Total Kills with each marker
-Total Deaths with each marker
-Highest Kill Streak
-Highest Death Streak
-Average Ping
-Total Playtime
-Calculated Skill
-Total Number of Rounds
-Highest Kills in a Single Round
-Number of times being the first player eliminated on their team.
Of Course the following are being calculated from the player data:
-Kills per Deaths
-Captures per Grabs
-Being Eliminated First Percentage
Each Map played is having the following recorded:
-Number of times played
-Highest Kill Count
-Hughest Death Count
-Highest Cap Count
-Highest Grab Count
-Total number of kills
-Break down of kills for each weapon
-Total number of rounds played
-Total Play Time
-Team Color Information
Also there is a awards system which looks over a defined period such as a day, or a couple weeks and rewards players with some additional skill points if they had the most Kills, Grabs, Captures, Kills for a particular marker, Flag Carrier Kills. It also penalizes players for having the most Deaths or Suicides.
I am leaving all output/display features for another thread. This includes things like XML/RSS feeds, player search engine, etc. I am just looking for suggestions regarding the collection or analysis of data.
Post any suggestions and I will determine if they are within the limitations of the analyzer and implement them if they are practical.