Author Topic: New Map: Evolution  (Read 7838 times)

Cameron

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New Map: Evolution
« on: January 04, 2008, 04:22:05 AM »
This is my 2nd map i have made.  It has 2 teams which have 2 flags each.  I have also added a jail i can remove if it is not required.  Here are some pics:

All 4 bases are like this.

Mid High.

Both Mid Lows are like this.

The Jail.

Heres the link to the file:
http://zilla-clan.net/upload/830825


QueeNiE

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Re: New Map: Evolution
« Reply #1 on: January 04, 2008, 10:07:57 AM »
Looks like it needs lighting.  Make sure you hit the 'final compile' option, in the compile menu.

jitspoe

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Re: New Map: Evolution
« Reply #2 on: January 04, 2008, 02:59:14 PM »
You need to light your maps before you release them.  Also, make sure you don't have any leaks.

Cameron

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Re: New Map: Evolution
« Reply #3 on: January 04, 2008, 11:54:10 PM »
Will put some lighting when i get around to it.  Which final compile, im pretty sure i used the high quality for that one but that might have been the wrong file.  I'll put some lighting in and i'll wait until i find out which compile to do.

Cameron

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Re: New Map: Evolution
« Reply #4 on: January 05, 2008, 03:28:19 AM »
Ok, i found which one 2 extract it as.  I've added lighting where needed and in other places.

Heres the link:
http://zilla-clan.net/upload/860657

Rick

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Re: New Map: Evolution
« Reply #5 on: January 05, 2008, 03:55:20 AM »
Just had a quick look.


^^Wrong texture im guessing.

^^Mis-aligned textures. (Red Rings Mis aligned.)(Black ring how there suppose to be i think)

^^For me it looks a little to clear.

^^Misaligned maybe?

Well thats all from me.
Sorry about the quality of Screenies :D

Cameron

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Re: New Map: Evolution
« Reply #6 on: January 05, 2008, 04:15:21 AM »
Yah, the lights make that glass look like its not there.  The boxes i'm fixing and yes, that texture on lights was somehow like that (never saw that myself when i was jumping around 4 5 minutes. I'll post the new one later.

Rick

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Re: New Map: Evolution
« Reply #7 on: January 05, 2008, 04:53:55 PM »
ALso where do you cap??for me i cant cap where the flags are but im not sure.

Cameron

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Re: New Map: Evolution
« Reply #8 on: January 06, 2008, 03:06:43 AM »
I fixed that in beta 3, im in the middle of fixing the textures right now.

« Last Edit: January 07, 2008, 02:20:21 AM by Cameron »

Cameron

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Re: New Map: Evolution
« Reply #9 on: January 07, 2008, 02:21:45 AM »
Ok, ive removed lights which make those glass screens hard to see, fixed all of the textures and changed some of the lighting.

Heres the link:
http://zilla-clan.net/upload/467129

jitspoe

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Re: New Map: Evolution
« Reply #10 on: January 07, 2008, 01:00:38 PM »
I've attached a demo of things you should revise.  I've also uploaded the map to the beta server for testing.  See PM for details.

Cameron

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Re: New Map: Evolution
« Reply #11 on: January 21, 2008, 09:43:52 PM »
Ok, after a while i found time to do beta 4.  Ive fixed all of the textures problems and also added a bit down the bottom where im considering putting the back door entrance.  Problem with the backdoor is there are 2 ways to cap.  So im still deciding.

Here it is:
http://zilla-clan.net/upload/442975

Zorchenhimer

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Re: New Map: Evolution
« Reply #12 on: January 22, 2008, 12:39:06 AM »
Problem with the backdoor is there are 2 ways to cap.

Um, isn't that the point?

Cameron

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Re: New Map: Evolution
« Reply #13 on: January 22, 2008, 01:51:59 AM »
No, i mean that there are 2 places to cap, meaning that there would be 4 ways to take one or both flags to cap them.

Base 1 Normal
Base 1 Backdoor
Base 2 Normal
Base 2 Backdoor

Much more difficult when you are on your own again 2 or 3, mabye even 1.

KiLo

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Re: New Map: Evolution
« Reply #14 on: January 22, 2008, 02:22:42 AM »
You should probably just make the caps at the main bases.

Cameron

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Re: New Map: Evolution
« Reply #15 on: January 22, 2008, 03:13:02 AM »
Both are main.  I might move the capping point and make a new area up higher above the ladder at the ends of the map.  Then somehow run a backdoor up there.  Still thinking about b5 and also wondering if anybody thinks there is anything that needs fixing in b4.

KiLo

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Re: New Map: Evolution
« Reply #16 on: January 22, 2008, 03:24:53 AM »
Well I just downloaded b4 and took a look around. I like the map but those caps are treacherous if someone actually gets the flag. My suggestion is to  make a tunnel going out the back of each flag and make it so that the tunnel loops around to the back and then make like a path to go low and one to go mid. I will post a pic of what I am trying to explain if I get around to making it. This will also make the map new player friendly.

Cameron

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Re: New Map: Evolution
« Reply #17 on: January 22, 2008, 03:29:40 AM »
Yeh, when i put that jump in i wasnt thinking about the newbies.  Sorry guys.  I'd also love to view what ur thinking cos im finding it kinda hard to visulise what ur saying (usually can but i sat here 4 5 mins and just couldn't).

KiLo

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Re: New Map: Evolution
« Reply #18 on: January 22, 2008, 04:05:13 AM »
I understand. Didn't really know how to word it but in a few hours I have class and I will have some free time then.

jitspoe

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Re: New Map: Evolution
« Reply #19 on: January 22, 2008, 11:58:00 PM »
I've attached another demo and put the map up on the beta server.