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Digital Paint Discussion Board
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Mapping
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Map Graveyard
(Moderators:
T3RR0R15T
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Chef-Killer
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New Map: SiKaNa-PaInT
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Topic: New Map: SiKaNa-PaInT (Read 3602 times)
vojtaso
PGP
Posts: 42
New Map: SiKaNa-PaInT
«
on:
January 04, 2008, 11:21:08 AM »
This is my 3rd map. There's some sreens:
This is mid low:
This is the low "dark" way to flag:
This is flag place:
This is the room with base and flag:
This is high way to flag with waves:
And last one is mid heigh:
Logged
Sonny
68 Carbine
Posts: 380
Re: New Map: SiKaNa-PaInT
«
Reply #1 on:
January 04, 2008, 11:23:01 AM »
Looks not bad..
for the screens:
cl_drawhud 0
hand 2
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DrRickDaglessMD
68 Carbine
Posts: 376
Re: New Map: SiKaNa-PaInT
«
Reply #2 on:
January 04, 2008, 11:44:34 AM »
hmm,
a) whats the point of this post without a download,
b) the map is unlit, and hasn't actually got any lights in it seemingly.
Make sure to read all the map making guidelines, and start here:
http://dplogin.com/forums/index.php?topic=3031.0
- Dagless M.D
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Eiii
Autococker
Posts: 4595
Re: New Map: SiKaNa-PaInT
«
Reply #3 on:
January 04, 2008, 11:51:31 AM »
Why is this map not lit? You really shouldn't release a map unless it's lit, and VIS'd.
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marth
Stingray
Posts: 52
Re: New Map: SiKaNa-PaInT
«
Reply #4 on:
January 04, 2008, 02:36:06 PM »
Quote from: Eiii on January 04, 2008, 11:51:31 AM
Why is this map not lit? You really shouldn't release a map unless it's lit, and VIS'd.
whats interesting is that he didnt really realease it, just shown screenies xP
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Eiii
Autococker
Posts: 4595
Re: New Map: SiKaNa-PaInT
«
Reply #5 on:
January 04, 2008, 05:00:57 PM »
That doesn't mean he shouldn't release a map without lighting it.
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marth
Stingray
Posts: 52
Re: New Map: SiKaNa-PaInT
«
Reply #6 on:
January 05, 2008, 12:31:27 AM »
true, lol
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T3RR0R15T
Moderator
Autococker
Posts: 2593
Re: New Map: SiKaNa-PaInT
«
Reply #7 on:
January 05, 2008, 11:36:16 AM »
u can test it on the otb-servers:
newmap beta/sikanapaint_b1
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bitmate
Autococker
Posts: 1248
Re: New Map: SiKaNa-PaInT
«
Reply #8 on:
January 05, 2008, 03:20:59 PM »
Lots of brick / metal textures ;-)
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Chef-Killer
Moderator
Autococker
Posts: 1312
Re: New Map: SiKaNa-PaInT
«
Reply #9 on:
January 05, 2008, 06:17:15 PM »
Maybe you should do a better lighting
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jitspoe
Administrator
Autococker
Posts: 18802
Re: New Map: SiKaNa-PaInT
«
Reply #10 on:
January 05, 2008, 07:07:17 PM »
You should probably start simple and make some test maps learn some basic lighting and texturing techniques before trying to go all out.
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FourthX
Developer
68 Carbine
Posts: 260
Re: New Map: SiKaNa-PaInT
«
Reply #11 on:
January 10, 2008, 03:21:29 PM »
1. Looks like a good start except for the brick texture overload
2. I like the arches/portcullis
3. It looks about 25% done to me.
FtX
PS: Don't give up and don't jump the gun, be hard on yourself and look at good maps for both DP and other games. Obviously you can't do everything a modern game can do with DPs engine but you can aspire.
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Magical-Tree
Stingray
Posts: 88
Re: New Map: SiKaNa-PaInT
«
Reply #12 on:
January 10, 2008, 04:13:45 PM »
Thats pretty ugly man. Keep practising though, It looks like you've got some of the concepts right, now you need to work on the aesthetics. Try to use textures that compliment each other, rather than clashing horribly.
~MT
«
Last Edit: January 10, 2008, 04:46:21 PM by Magical-Tree
»
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Fullmetal_Steeb
68 Carbine
Posts: 353
Re: New Map: SiKaNa-PaInT
«
Reply #13 on:
January 10, 2008, 04:30:37 PM »
Well that's nice, MT. It doesn't look that bad, and if it was lit it would probably look better. Practice makes
perfect
better.
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Digital Paint Discussion Board
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,
Chef-Killer
) »
New Map: SiKaNa-PaInT