Author Topic: Feature: COD4-style playbacks after death  (Read 19308 times)

nightryder

  • 68 Carbine
  • Posts: 448
Re: Feature: COD4-style playbacks after death
« Reply #20 on: February 08, 2008, 05:51:30 PM »
couldnt it be both server and client. then if you dont want it on while your matching just type in the command and its off.

Eiii

  • Autococker
  • Posts: 4595
Re: Feature: COD4-style playbacks after death
« Reply #21 on: February 08, 2008, 06:43:42 PM »
It would be primarily serverside, but there would be an option to automatically skip playbacks.

MosEz

  • Autococker
  • Posts: 630
Re: Feature: COD4-style playbacks after death
« Reply #22 on: March 06, 2009, 07:34:04 AM »
what happend to this. dont let this sleep again :D

i was just thinking about what would happen on the 1 second respawn servers.

maybe we should close such servers. 15sec respawm is good enough.

It should also possible to click the killcam away.

T3RR0R15T

  • Map Committee
  • Autococker
  • Posts: 2593
Re: Feature: COD4-style playbacks after death
« Reply #23 on: March 06, 2009, 08:35:22 AM »
And a serverside option to disable it. Not all servers have enough power to do it for xx players.

nightryder

  • 68 Carbine
  • Posts: 448
Re: Feature: COD4-style playbacks after death
« Reply #24 on: March 09, 2009, 06:37:37 PM »
ya this would make the game better

HardcoreManiac

  • PGP
  • Posts: 1
Re: Feature: COD4-style playbacks after death
« Reply #25 on: March 16, 2009, 07:03:08 AM »
You can make this client sided...
I tried making a killcam and it worked out pretty well.
What i did was:
Remember the ID of every player, his position, direction, and ofcourse: shooting.
Then the killcam:
Create objects with the player ID's for every player in range.
Let objects follow the runway that has been saved for that ID.
Make it shoot when did.

This takes CPU to clients, but if there's an option to disable the killcam, there should be no problem.

Eiii

  • Autococker
  • Posts: 4595
Re: Feature: COD4-style playbacks after death
« Reply #26 on: March 16, 2009, 09:27:10 AM »
If course, you've basically just outlined the most basic way to implement a killcam. :P

It does have to be server-side tough, at least to a degree-- the client generally doesn't get any network position/orientation/animation info about what he can't see, so it's not possible to record positions and such backwards in time.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Feature: COD4-style playbacks after death
« Reply #27 on: March 16, 2009, 10:52:49 AM »
The client doesn't necessarily have all the information to do this.  For example, if somebody was in another room and blocked by vis when he shot, the shooter's position would not be sent to the client.  This would probably be rare with shooting, but could certainly happen with things like grenades.

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature: COD4-style playbacks after death
« Reply #28 on: December 18, 2010, 03:48:47 AM »
Should be a server side option. Have "killcam" enabled on pubs but not on match servers. And basically then what ch40s said.

Agreed. Why not match servers thought? ???

Narga

  • 68 Carbine
  • Posts: 401
Re: Feature: COD4-style playbacks after death
« Reply #29 on: December 18, 2010, 03:53:17 AM »
You can make this client sided...
I tried making a killcam and it worked out pretty well.
What i did was:
Remember the ID of every player, his position, direction, and ofcourse: shooting.
Then the killcam:
Create objects with the player ID's for every player in range.
Let objects follow the runway that has been saved for that ID.
Make it shoot when did.

This takes CPU to clients, but if there's an option to disable the killcam, there should be no problem.

That is even better. Make it Client side! ;D