Author Topic: Feature: New map format  (Read 28074 times)

ViciouZ

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Re: Feature: New map format
« Reply #20 on: February 04, 2008, 02:45:14 PM »
It's simplicity itself, you make the map out of blocks. If you can't handle blocks, you probably shouldn't be making a map. Try going through all of the tutorials in the mapping section. If you're still stuck, post a new topic asking for help.

P!nk

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« Reply #21 on: February 26, 2008, 07:45:17 PM »
Post removed
« Last Edit: July 26, 2010, 01:59:24 AM by P!nk »

xav93

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Re: Feature: New map format
« Reply #22 on: February 29, 2008, 05:39:13 PM »
Quote
I think the current map supprt should be kept for backward compatability.
:-)


i think that some sort of program to turn bsps into a new map format should be made so that old maps can be transfered and bsps can gradually fade out of the system in favour of better map fomats being used

i_am_a_pirate

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Re: Feature: New map format
« Reply #23 on: March 01, 2008, 08:50:56 AM »
Yeah, but I don't just want to have to use counterstrike maps all the time, it'll just take DirtyTaco out of the business. Keep bsp, It's fine. Just get me a high-res texure pack!

When a match ends, and the map changes (on pubs), then there are some people who, when the map has loaded up, have very strong 'opinions' on the map. Say it is a noob map, so what? People stil like it. You'll probably get a comitte of people who judge maps so much that the really simple, old, good maps will just disappear

ViciouZ

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Re: Feature: New map format
« Reply #24 on: March 01, 2008, 09:08:57 AM »
Yeah, but I don't just want to have to use counterstrike maps all the time, it'll just take DirtyTaco out of the business. Keep bsp, It's fine. Just get me a high-res texure pack!

When a match ends, and the map changes (on pubs), then there are some people who, when the map has loaded up, have very strong 'opinions' on the map. Say it is a noob map, so what? People stil like it. You'll probably get a comitte of people who judge maps so much that the really simple, old, good maps will just disappear

What about counterstrike maps? This would either be an upgraded BSP format such as Q3's, or paintball's unique new map format. Counterstrike maps would require a downgrade, and half-life 2's map format is nasty.

WarWulf

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Re: Feature: New map format
« Reply #25 on: March 02, 2008, 02:59:35 AM »
the ability to move one vertex of a brush in the map editor and not having it move the other verticies (BSP map editor)


simple mesh patching

dof system

entity auto fade 

bigger lightmapping texture.

a better stencil buffer for shading the entites to match the maps surfaces. and for brushs of the map to shade the character properly

light corona's!



« Last Edit: March 02, 2008, 03:09:39 PM by WarWulf »

webhead

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Re: Feature: New map format
« Reply #26 on: March 02, 2008, 04:03:33 AM »
singular is 'vertex' , plural is 'vertices' ;)

WarWulf

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Re: Feature: New map format
« Reply #27 on: March 02, 2008, 04:51:23 PM »
yeah yeah, i was tired last night i fixed it.

Deranged

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Re: Feature: New map format
« Reply #28 on: March 02, 2008, 05:39:01 PM »
You could just use quark which already supports that :P

WarWulf

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Re: Feature: New map format
« Reply #29 on: March 07, 2008, 03:29:59 PM »
also if this hasnt been added yet. 3 layer support on rscripts so i can mask grass to show a dirt texture under it.



Clipz

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Re: Feature: New map format
« Reply #30 on: March 07, 2008, 04:32:27 PM »
You could just use quark which already supports that :P

Quark owns bsp. Bsp is a pos.

FlaMe

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Re: Feature: New map format
« Reply #31 on: March 07, 2008, 04:36:16 PM »
InDesign owns Quark

WarWulf

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Re: Feature: New map format
« Reply #32 on: March 07, 2008, 08:24:32 PM »
well if i could export .map files with 3dsmax i wouldnt ever have a problem with creating great maps lol

jitspoe

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Re: Feature: New map format
« Reply #33 on: March 09, 2008, 01:01:01 PM »
also if this hasnt been added yet. 3 layer support on rscripts so i can mask grass to show a dirt texture under it.

Can't you already do that?

WarWulf

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Re: Feature: New map format
« Reply #34 on: March 09, 2008, 10:17:16 PM »
 i tried it at one point and you said it wasnt able to be done.........

jitspoe

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Re: Feature: New map format
« Reply #35 on: March 10, 2008, 07:35:07 AM »
I guess I didn't understand what you just asked for, then.  In any case, it's probably not going to be automagically included with a new map format (and can probably be done without it), so it needs a new feature request.

ashkenaz

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Re: Feature: New map format
« Reply #36 on: May 05, 2008, 10:02:46 AM »
why not have multiple map formats supported?  ??? or would that go along with this...

Zorchenhimer

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Re: Feature: New map format
« Reply #37 on: May 05, 2008, 01:08:10 PM »
why not have multiple map formats supported?  ??? or would that go along with this...

It depends if we can convince Jitspoe to break backwards compatibility.  :)

KnacK

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Re: Feature: New map format
« Reply #38 on: May 05, 2008, 01:09:51 PM »
!!! that's 3 threads no Z-Man.

ashkenaz

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Re: Feature: New map format
« Reply #39 on: May 05, 2008, 01:14:40 PM »
It depends if we can convince Jitspoe to break backwards compatibility.  :)

we need to sometime!

or this might as well be dead...  :'(