final compile does not make lights work, fastvis rad does though. after playin for 20 seconds (roughly) there is a 3 second pause, then plays on normal. the map is primarily done, needs a few tweeks. the light in the worldspawn is set at 40
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\qbsp concrete_city2
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qbsp3 concrete_city2
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to c:\bsp\pball2\quake2\pball\
entering c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.map
0...1...2...3...4...5...6...7...8...9... (1)
0...1...2...3...4...5...6...7...8...9... (1)
writing c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.prt
Writing c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.bsp
3 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\vis -fast concrete_city2
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\qvis3 -fast concrete_city2
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
fastvis = true
reading c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.bsp
reading c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.prt
1389 portalclusters
3679 numportals
0...1...2...3...4...5...6...7...8...9... (6)
Average clusters visible: 1079
Building PHS...
Average clusters hearable: 1388
visdatasize:487908 compressed from 488928
writing c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.bsp
6.0 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\rad -chopcurve 128 concret
e_city2
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
c:\bsp\pball2\quake2\pball\mapfiles>..\..\util\arghrad -gamedir C:\bsp\pball2\qu
ake2\pball -chopcurve 128 concrete_city2
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
-chopcurve set to 128.0 (curve surface patch size)
----- Load BSP File -----
reading c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.bsp
----- Light World -----
0...1...2...3...4...5...6...7...8...9... (64)
0...1...2...3...4...5...6...7...8...9... (480)
0...1...2...3...4...5...6...7...8...9... (1)
----- Save BSP File -----
writing c:\bsp\pball2\quake2\pball\mapfiles\concrete_city2.bsp
----- Time -----
566 seconds elapsed
c:\bsp\pball2\quake2\pball\mapfiles>call ..\compilers\runmap concrete_city2
A subdirectory or file c:\games\paintball2\pball\maps\inprogress already exists.
c:\bsp\pball2\quake2\pball\mapfiles>copy concrete_city2.bsp c:\games\paintball2\
pball\maps\inprogress
1 file(s) copied.
c:\bsp\pball2\quake2\pball\mapfiles>c:
c:\bsp\pball2\quake2\pball\mapfiles>cd \games\paintball2
c:\Games\Paintball2>pause
Press any key to continue . . .
c:\Games\Paintball2>paintball2 +map inprogress/concrete_city2