well, i found out why there is a stutter in the map, the r_speeds are through the roof, which is prob due to the fact I haven't put anything in the center except the pool. I know you (Jitspoe) said not to use the fastvis rad for the compile, but it works. I have 3 other maps done & no problems. The R_speeds are high as 1200 on one map & under 1000 for the other 2 maps.
As for the light.....in the world spawn entity i placed a "tab" that key light, value 40, it give me light that I find acceptable for the game since all the buildings in my map have lights in them that work properly.