Author Topic: new map i did today  (Read 1983 times)

xiuide

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new map i did today
« on: September 17, 2005, 06:37:21 PM »
ok, so i got this game last night, so i decided today to sit down and start mapping for it, after intergating bsp_pb2 and GTKRadiant, i went to work, after about 5 hours of work, i came up with a map i like to call "warehouse" this is a non CTF map so its good for DM's and elim's. inside the warehouse, you have a paintball field, what is special about this field though, is that it is an X-field, meening it has an X in the middle of the field, now, if you can make it outside, there are nice open spaces, with rocks and whatnot to 'try' and hide behind, there are also "proches" that you can climb stairs to, and shoot inside the warehouse at the ppl in it, and, if you can find the way, there is a "secret" area, with the infunaribility item on it. like i said just a simple 5 hour map, using no custom brushes.

Map specs.

Brushes: 130
Entities: 55


you can get it at  thegodsofwar.us.
or you can jump onto our semi-dedicated server, GoW: House of pain, as that map will most likely be running.

Cobo

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Re: new map i did today
« Reply #1 on: September 17, 2005, 08:15:40 PM »
its a box  :-\
its a little too small and you cant shoot from the windows from above.
also, there is a part between a rock and a wall that you get stuck.

xiuide

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Re: new map i did today
« Reply #2 on: September 17, 2005, 08:19:38 PM »
well, i really just did it as a quick 5 hour project, as i had nothing to do today, and i wannted to see how mapping for this game was, i still needa get a feel for mapping for a paintball game XP, as for the windows, if you aim right the paint goes thew the windows, but, i think on blue side, i dotn show the paint splat, but i know for a fact that it goes though, cuz i killed seomeone that way, and im not sure about the rock and wall thing. i mainly posted it here, just to get some community feed back, so thank you!

Dirty_Taco

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« Reply #3 on: September 18, 2005, 11:43:21 AM »
Post removed
« Last Edit: July 26, 2010, 01:13:03 AM by Dirty_Taco »

jitspoe

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Re: new map i did today
« Reply #4 on: September 18, 2005, 02:59:50 PM »
A few notes for you and pretty much any new mapper:

1) Make sure the map name you are using does not already exist.  If you look at http://dpball.com/files/maps/ you'll see that there is already a warehouse.bsp up there.
2) In most cases, the first map (and often the first 3 or 4 maps) made should not be publically released.  It's fine to post them on the forum to get feedback, but they shouldn't be put in server rotations or put up on a main downloads page.  No offense, but nearly everybody's first map is pretty crappy. :)
3) Always, always release the map as a beta first, and name it as such, (ie: mymap_beta1.bsp).  It doesn't matter how good of a mapper you are, there will always be something that needs to be fixed.  It could be a small, misaligned texture, or an incorrect spawn point, but inevitably, there will be something that needs tweaking.

On to the map itself:

It appears as though there's only one spawn point on each side with no teamnumber set.  I tried it with some bots and everyone spawned in the same place.  This is obviously not a good thing. :)  The map is very small, and could not possibly work well for 10 players as your mapinfo suggests (not to mention the lack of spawn points and equipment).  The stairs are... floating.

Anyway, as DT mentioned, you do have potential as a mapper.  If you put more time and effort into it, you could probably make something pretty nice.  It might be a good idea to play the game a bit more so you have a better feel for what works and what doesn't in a map.

xiuide

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Re: new map i did today
« Reply #5 on: September 18, 2005, 10:22:08 PM »
Thanks for the copliments, and the ideas, as for the map list, i was not aware that there was a list of maps, so i could name it properly, and. i am aware of 2 spawn points, thats my bad, still thinking on jedi knight academy, where ppl dont die as fast lol. i plan to continue mapping for this game, as, like you seeing me as being a potentialy good mapper, i see must potential in this game, its not often that you come across a mod gone standalone, and see much dev put into it after the initial relase.