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Digital Paint Discussion Board
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Official Feature Votes
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Bug: Fatal errors do not consume high CPU
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Topic: Bug: Fatal errors do not consume high CPU (Read 3926 times)
sk89q
Global Moderator
Autococker
Posts: 1049
Bug: Fatal errors do not consume high CPU
«
on:
January 06, 2008, 12:21:56 PM »
Make the server not hog all the CPU if there is a fatal error.
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Bug: Fatal errors do not consume high CPU
«
Reply #1 on:
January 07, 2008, 02:13:26 AM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10063
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T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Bug: Fatal errors do not consume high CPU
«
Reply #2 on:
November 13, 2010, 11:30:21 AM »
Bump this a little bit
The most crashes are with this message: "ERROR: Game Error: Couldn't find spawn point"
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Digital Paint Discussion Board
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Official Feature Votes
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Bug: Fatal errors do not consume high CPU