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Digital Paint Discussion Board
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Surface-specific sounds
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Topic: Surface-specific sounds (Read 3139 times)
sk89q
Global Moderator
Autococker
Posts: 1049
Surface-specific sounds
«
on:
January 06, 2008, 12:26:19 PM »
Certain surfaces have their own sounds (ie. impact of paintball/player steps on metal vs. grass).
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jitspoe
Administrator
Autococker
Posts: 18802
Re: Surface-specific sounds
«
Reply #1 on:
January 06, 2008, 11:57:58 PM »
http://dplogin.com/dplogin/featurevote/feature.php?id=10059
+1 since I already went through the effort of recording many of these sounds.
«
Last Edit: July 13, 2009, 05:59:06 PM by jitspoe
»
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Garrett
Autococker
Posts: 1372
Re: Surface-specific sounds
«
Reply #2 on:
January 07, 2008, 10:46:55 AM »
Will be good for learning the location of another player.
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T3RR0R15T
Map Committee
Autococker
Posts: 2593
Re: Surface-specific sounds
«
Reply #3 on:
May 09, 2009, 06:59:05 AM »
The link does'nt work anymore. Here is the new one:
http://dplogin.com/dplogin/featurevote/feature.php?id=10059
In the last builds we have some surface specific footsteps and splat sounds. At the moment the splat sound comes only, if a player shoots at a barrel for example. But should it come, if a paint grenade explode in the near of a barrel or not? How easy/hard would it be to implement it?
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Digital Paint Discussion Board
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Development
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Bugs, Feature Requests, and Feedback
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Official Feature Votes
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Surface-specific sounds