Author Topic: Arghrad 3.00 Beta  (Read 2107 times)

jitspoe

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Arghrad 3.00 Beta
« on: September 22, 2005, 07:17:56 PM »
So I was checking out this blog: http://www.peter-b.co.uk/blog/index.html

And I noticed he mentioned "Arghrad 3.00 beta" !!! Quick google, and boom: http://forums.gamedesign.net/viewtopic.php?t=49129

Argh!'s still working on stuff.  Neato.


Cobo

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Re: Arghrad 3.00 Beta
« Reply #1 on: September 22, 2005, 07:31:31 PM »
you should include it on bsp build 15  ;D

jitspoe

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Re: Arghrad 3.00 Beta
« Reply #2 on: September 22, 2005, 07:40:21 PM »
It says not to redistribute it.

Eiii

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Re: Arghrad 3.00 Beta
« Reply #3 on: September 22, 2005, 08:10:45 PM »
Arrrrgh! Is it better? Let's see...

jitspoe

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Re: Arghrad 3.00 Beta
« Reply #4 on: September 23, 2005, 11:51:40 AM »
It lets transparent surfaces cast shadows now - even supports trans33+66 so things like your cardboard trees should cast shadows depending on alpha transparency.  Also, transparent textures can project their texture -- so you could have a stained glass window that projects lots of pretty colors onto the floor or something.

Eiii

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Re: Arghrad 3.00 Beta
« Reply #5 on: September 23, 2005, 05:37:12 PM »
Ooooh... Pretty.

jitspoe

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Re: Arghrad 3.00 Beta
« Reply #6 on: October 06, 2005, 12:57:05 AM »
Took a bit of work, but I finally got it to work with Paintball2.  The fact that it requires the "nodraw" flag to be set in order to render the shadow, and the fact that paintball2 actually USES the nodraw flag, so if you set it, it disappears, makes it rather difficult.

It's also a challenge to get the lighting conditions such that it can even be noticed (ie: not too much reflected light).

Eiii

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Re: Arghrad 3.00 Beta
« Reply #7 on: October 06, 2005, 07:44:10 AM »
So, does this mean that in the next build, the nodraw flag won't do anything?

jitspoe

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Re: Arghrad 3.00 Beta
« Reply #8 on: October 06, 2005, 10:35:40 AM »
No, it means you have a challenge ahead of you if you're going to try using this feature in arghrad.

Eiii

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Re: Arghrad 3.00 Beta
« Reply #9 on: October 06, 2005, 04:42:32 PM »
make two, one translucent and one nodraw?