Author Topic: (Optional?) In-Game Ads to Support Development Costs  (Read 44346 times)

jitspoe

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(Optional?) In-Game Ads to Support Development Costs
« on: January 11, 2008, 01:42:20 AM »
These  would be unobtrusive ads, possibly banners along the sides of maps like on real paintball fields or at the  bottom of the scoreboard.  If successful enough, these could potentially allow for full-time Paintball2 development which would help the game rapidly improve.

Take a look at this thread for more details/ideas: http://dplogin.com/forums/index.php?topic=10824.0 .  The ads might be optional for the people who don't like them, or perhaps one of the perks of donating would be to disable ads.  Another benefit to these ads would be for small companies that don't have much of a budget for advertising.

http://dplogin.com/dplogin/featurevote/feature.php?id=10073

Edgecrusher

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #1 on: January 11, 2008, 01:48:23 AM »
The best implementation of in-game ads i saw on NFS.

I'd rather see them hiding across the maps, so they are out there, but not chocking you every time you lift up scoreboard. Yep, it would require remaping.

XtremeBain

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #2 on: January 11, 2008, 09:47:24 AM »
It wouldn't require remapping.  I think the easiest way would be to create a low polygon model of a banner with skins for each of the different advertisements.  The model could be injected into the map by creating an .ent file for it, or having it injected when the map loads by the game dll.  Using QuArK (since it can load .bsps directly) you can tweak the coordinates of each banner in different maps, and have them saved in individual ents, or store the map/coord combinations directly in the game binary so people (server admins) don't just hack the ads out.

Eiii

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #3 on: January 11, 2008, 11:04:56 AM »
I like ads on the scoreboard. Much less of a hassle to implement.

bitmate

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #4 on: January 11, 2008, 06:20:30 PM »
I'd rather see them hiding across the maps, so they are out there, but not chocking you every time you lift up scoreboard. Yep, it would require remaping.
Having ads hidden somewhere in the dark doesn't attract any company to spend some money ;)

James

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #5 on: January 11, 2008, 07:08:05 PM »
Do it.

KnacK

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #6 on: January 11, 2008, 07:54:13 PM »
I agree - I would tolerate ads on the scoreboard

y00tz

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #7 on: January 12, 2008, 12:47:55 AM »
Wait, we don't have this already?

Then explain this:


DaRkNeSS

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #8 on: January 12, 2008, 02:58:47 AM »
That made my day y00tz.

coLa

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #9 on: January 12, 2008, 03:26:19 AM »
why would this need to be voted on? it only benefits you. if you want to try and gather some sponsors, do it.

i think this would be a great idea.

Zorchenhimer

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jitspoe

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #11 on: January 14, 2008, 12:25:03 AM »
it only benefits you.
Does it, though?

Eiii

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #12 on: January 14, 2008, 12:32:46 AM »
Maybe the players will learn about some super-awesome paintball-related companies, since most of the userbase actually plays paintball. :P

KnacK

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #13 on: January 14, 2008, 09:20:54 AM »
* KnacK applauds y00tz for his creativity.

Now, where do I send the bill to replace the kb with all of the coffee in it....

Clipz

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #14 on: January 14, 2008, 09:24:53 AM »
Bain you said it requires quark?

I have the paint ball file that Sinniminister made for it.

Garrett

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #15 on: January 14, 2008, 06:22:31 PM »
This is Bob.  Bob uses Enzyte and his wife is very 'happy' at home...
I vote yes for this.  The increasing need for jitspoe in this game will help him spend less money from his own pocket and will help him work less hours maybe...(kidding)

Fred187

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #16 on: January 19, 2008, 06:51:51 AM »
As long as they are map specific (and possibly in menus), so custom maps aren't forced to have them.

Eiii

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #17 on: January 19, 2008, 10:50:52 PM »
As long as they are map specific (and possibly in menus), so custom maps aren't forced to have them.
Every map is a custom map. These ads would be forced.

Garrett

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #18 on: January 19, 2008, 11:14:35 PM »
If you are able to add a "Don't show ads button" in the options menu and the Ads people say its ok to do that, that would be even better.  I could see them saying no to that though, because I'm sure everyone would just turn it off anyway. 

sk89q

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #19 on: January 20, 2008, 02:38:06 AM »
In-game ads test:





They're real. They're on my server (KAF) on the ub_cliff and ub_rooftop maps. I may add them to a few other popular maps, but preferably in more obscure locations.

Since I was playing with 3D modeling today, it came to me to test to see if models could be put into .ent files. Kekekeke. The billboard has four polygons, has one face, and is only 432 bytes. It's the image that's a bit big (20.0 KB), but it does load instantly on b20.