Author Topic: (Optional?) In-Game Ads to Support Development Costs  (Read 44245 times)


James

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #21 on: January 21, 2008, 04:01:45 PM »
I can make you some real banners. We sell them at $5 a square foot. Unlimited words and up to 4 colors!!!

Garrett

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #22 on: January 21, 2008, 04:39:30 PM »
He has no need for real banners though.  All of the above links are ideas to make in game, digital banners

James

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #23 on: January 21, 2008, 04:42:50 PM »
Thank you for pointing that out, I was trying to figure out how he would get a real banner into his computer and display on the screen.

DaRkNeSS

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #24 on: January 21, 2008, 04:44:13 PM »
Yeah he was most likely making a joke on the internet.  Unheard of I know.

Garrett

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #25 on: January 21, 2008, 05:01:12 PM »
Jitspoe and many people on this forum are good graphics makers and I think it is quiet easy to just get a picture from the internet and make them into a format that could be used to make the banners in game.

Eiii

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #26 on: January 21, 2008, 08:42:48 PM »
Yeah, converting from jpg to jpg is pretty tough. It's a bit more complicated than just 'get image off internets then get money', though. :P

Garrett

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #27 on: January 21, 2008, 08:52:29 PM »
Haha I know that.  I was making the point that real life banners would make Jits do more work vs. less if he gets the banner ideas from the internet.

Eiii

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #28 on: January 22, 2008, 12:27:20 AM »
I don't think jits would be making them at all.

webhead

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #29 on: January 29, 2008, 01:06:48 AM »
In-game ads test:
...


They're real. They're on my server (KAF) on the ub_cliff and ub_rooftop maps. I may add them to a few other popular maps, but preferably in more obscure locations.
...

tis awesome. i'd vote for it.

sk89q

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #30 on: January 29, 2008, 02:10:47 AM »
They're a bit obnoxious. Even on propaint1, where it was "hidden" in the bottom level, it was still kind of weird.

I would rather have them on the scores list.

y00tz

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #31 on: January 29, 2008, 02:26:55 AM »
loading screens, the main menu, etc.  Just a permanent fixed add would be perfect.  Having ads in maps is highly subjective to the map.

jitspoe

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #32 on: February 11, 2008, 10:25:13 PM »
Ah-hah, I was going through some paintball pictures I saved and found the perfect example of banners at a paintball field:

y00tz

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #33 on: February 11, 2008, 11:31:18 PM »
Ah-hah, I was going through some paintball pictures

Little young for a mid-life crisis?

jitspoe

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #34 on: February 12, 2008, 11:46:50 AM »
Little young for a mid-life crisis?
Quarter-life cry... lol, crisis.  Actually, I was moving stuff off of the hard drive of an old computer that died.

y00tz

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #35 on: February 12, 2008, 11:46:33 PM »
On a tad more serious note, that picture really introduces something we don't see in DP maps, I like the idea of a sort of field within a level.

LoVeRs

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #36 on: March 30, 2008, 01:36:40 PM »
please if your going to do this..make it a menu only....adding advertisement to the actual map would take away from mappers made.  i honestly wouldn't wanna see a picture of smilin' bob on pbcup.bsp......but...a picture on the score tab....would be just fine.

T3RR0R15T

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #37 on: March 31, 2008, 01:46:46 PM »
Its possible to make somethink like a dynamic texture?
That mappers can integrate it somewhere.

i_am_a_pirate

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #38 on: April 22, 2008, 01:33:15 PM »
The problem with putting them in maps: 2949 unique maps are indexed.
Thats a hell of a lot of maps

Eiii

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Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #39 on: April 24, 2008, 04:38:02 PM »
15 are played.