Author Topic: (Optional?) In-Game Ads to Support Development Costs  (Read 44246 times)

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #40 on: April 24, 2008, 07:16:07 PM »
15 are played.

That the unfortunate truth.  :P

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #41 on: April 25, 2008, 01:10:54 PM »
lol, theres more. Just search for all of the matching ones for PBcup and stuff

LoVeRs

  • VM-68
  • Posts: 108
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #42 on: April 25, 2008, 11:16:13 PM »
welll to get more back on track with the subject...

if you were to put these in-game adds..by throwing them on maps instead of the game tabs...

what could you do to make them a bit more...err...appealing...then the ones that were posted a few back.

Chewbacca

  • Stingray
  • Posts: 56
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #43 on: February 21, 2009, 10:10:18 PM »
why not in game AND in scorebord? do use ads, make mony, work on game more, make game better. please...... i love this game

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #44 on: February 22, 2009, 02:20:50 PM »
woahwoahwoahwoahwoah. 10 month old thread revived?? wow

Erm, I thought this thread was dead, but I'd still like to see some kind of ad maybe when it's loading or in the menus or in the scoreboard. I'm not sure if I'd click on them half-way through a game, though. Although extremely funny, the pic in the 1st page of the fake ad does show that it's not really that intrusive.

Garrett

  • Autococker
  • Posts: 1372
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #45 on: February 22, 2009, 10:00:40 PM »
This is a decent topic to revive though.  Any type of feature regarding bring in money for the game is worth being reexamined.

i_am_a_pirate

  • Autococker
  • Posts: 759
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #46 on: February 28, 2009, 07:05:07 AM »
good point. Now get to work on it people! :P
Really, what is this feature waiting for? I dont mean this offensively at all, I'm just wondering if I'm missing something

Rewind

  • VM-68
  • Posts: 193
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #47 on: February 28, 2009, 07:59:33 AM »
It might be smart if a map has a designated spawn room, to put the ad's there. If they're in the middle of action, it will either be incredibly distracting or not noticed at all. It would be best to have them near a players spawn or generally out of the way.

Second idea would to at least have them show up on the final scorebaord when the game ends. It also means more people will actually visit the site since they just finished a game, instead of in the middle of it.

And you should have some sort of "Sponsers" link on the main page, or somewhere noticeable. That way people who forget a web address they saw mid game can check it out.

I think getting some profit for Jitspoe is only reasonable, so I say this gets implemented somehow.

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #48 on: February 28, 2009, 08:43:29 AM »
Take for example Counter-Strike.  It has the ads that come up at the top of the screen when you're dead. That's an idea but it prolly wont be  feasible on speed servers.

UDead

  • Autococker
  • Posts: 592
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #49 on: March 23, 2009, 04:08:49 AM »
Sorry if this was already said in this thread but what I think you can do is when a map is over, you wait one or two sec. then you can hit tab and a message will say something like loading, you can put an Ad between either when the map is over or while the new map is loading I don’t know.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #50 on: March 23, 2009, 03:10:20 PM »
Really, what is this feature waiting for?
It's not exactly a trivial feature.  At the very minimum, I would need:
- Some mechanism for sponsors to pay for and submit ad images.
- An ad server to select and keep track of ads for display.
- A method for ad image transfer to the client.
- A method for ad display on the client.

Given my limited development time, that could take months.  Plus, when I start making a profit off of this, there may be legal issues that need to be sorted out.

nook

  • VM-68
  • Posts: 146
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #51 on: March 23, 2009, 03:20:33 PM »
It's not exactly a trivial feature.  At the very minimum, I would need:
- Some mechanism for sponsors to pay for and submit ad images.
- An ad server to select and keep track of ads for display.
- A method for ad image transfer to the client.
- A method for ad display on the client.

Given my limited development time, that could take months.  Plus, when I start making a profit off of this, there may be legal issues that need to be sorted out.
Whats next you are going to make a rule of making your own ads.??

nook

  • VM-68
  • Posts: 146
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #52 on: March 23, 2009, 03:22:06 PM »
Like what if the ads are so complex and people computer are not so great what will happen to DP.?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #53 on: March 23, 2009, 04:46:25 PM »
Like what if the ads are so complex and people computer are not so great what will happen to DP.?
I have no idea what you're asking.

skitzo

  • Autococker
  • Posts: 539
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #54 on: March 23, 2009, 05:01:46 PM »
i think he's wondering what would happen if people's computers couldn't handle the ads, in which case they probably shouldn't be playing DP in the first place.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #55 on: March 23, 2009, 05:18:56 PM »
They'd just be textures...

danzigk

  • PGP
  • Posts: 11
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #56 on: May 20, 2009, 07:22:01 AM »
tis awesome. i'd vote for it.

me too...

UDead

  • Autococker
  • Posts: 592
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #57 on: May 21, 2009, 05:04:56 AM »
In my opinion, we should get some committee members together and have a meeting about this and see if we can get any further on this feature like getting someone to pay for the ads and images and if we can't get anywhere in a reasonable time/day that this topic should be dropped until we come across something that will help this feature and reopen it, but that’s just my opinion.

00Hugo00

  • PGP
  • Posts: 8
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #58 on: June 02, 2009, 09:56:48 AM »
ads would be animated, please

musickid999

  • 68 Carbine
  • Posts: 498
Re: (Optional?) In-Game Ads to Support Development Costs
« Reply #59 on: June 26, 2009, 12:25:49 PM »
ads would be animated, please

Rofl, that would just make everything even more complicated.
What about putting scrolling ads at the bottom of an observing player's screen? You could even make them bigger if the server has observer black out on. Why put all that dark, empty space to waste?