Author Topic: New Feature: PG2  (Read 6878 times)

MiZ

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New Feature: PG2
« on: January 16, 2008, 02:55:37 PM »
Paint Grenade 2 brings in a whole new aspect to the game.This paint grenade can stick to anything when thrown.It also can be primed.Right after you throw the nade and it sticks to something, within a 7 second span the nade will go off when you press the "Launch Grenade" button again.When those 7 seconds run out, the paint grenade automatically goes off on it's own in the spot that it has been thrown to. NOTE: to make it fair, each team receives only 3-4 PG2's per round. I got this idea from the sticky grenades in halo 3. So basically its the same concept, but with the prime option and a longer time before the nade goes off.

ViciouZ

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Re: New Feature: PG2
« Reply #1 on: January 16, 2008, 03:00:30 PM »
And this appears in real paintball where? :P

Edgecrusher

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Re: New Feature: PG2
« Reply #2 on: January 16, 2008, 03:22:53 PM »
And this appears in real paintball where? :P

When you jump 20 meters high.

KnacK

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Re: New Feature: PG2
« Reply #3 on: January 16, 2008, 03:27:19 PM »
Or 20 meters across an opening...

Spook

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Re: New Feature: PG2
« Reply #4 on: January 16, 2008, 03:31:41 PM »
What he was getting at is that it's a terrible idea.

eradicator

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Re: New Feature: PG2
« Reply #5 on: January 16, 2008, 03:56:50 PM »
I'm voting for it, this game is already unreal so why not step it up one more notch?

webhead

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Re: New Feature: PG2
« Reply #6 on: January 16, 2008, 04:23:08 PM »
so should this actually be called Paint Mines?

MiZ

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Re: New Feature: PG2
« Reply #7 on: January 16, 2008, 05:13:26 PM »
That's your opinion.I have made mine.PG2 FTW!

Xena

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Re: New Feature: PG2
« Reply #8 on: January 16, 2008, 08:16:01 PM »
i read that... and i'm reminded of bomberman... lol

as much as i love the game bomberman... i say NO to this!

nopyo

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Re: New Feature: PG2
« Reply #9 on: January 16, 2008, 08:31:01 PM »
And this appears in real paintball where? :P

Idk, but does this appear in any mil-sim paintball anywhere?

DaRkNeSS

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Re: New Feature: PG2
« Reply #10 on: January 16, 2008, 10:40:59 PM »
Don't even try to throw in the realistic card you fools.  Last time I checked no one strafe jumps and flies hundreds of feet through the air.


PG2 would be so nasty.

Justinph5

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Re: New Feature: PG2
« Reply #11 on: January 16, 2008, 11:33:33 PM »
well if ya'll say its not real, then why not get hovercars and be able to throw banana's at eachother for 7 pt hits... but really, there's a point of realism to the idea of DP...     And this just reminds of Goldeneye LOL

bitmate

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Re: New Feature: PG2
« Reply #12 on: January 17, 2008, 07:08:07 AM »
Or 20 meters across an opening...
You forget the point that you've to run at about 120 mph to jump that far. ;)

Edgecrusher

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Re: New Feature: PG2
« Reply #13 on: January 17, 2008, 07:17:47 AM »
You forget the point that you've to run at about 120 mph to jump that far. ;)

Not to mention the point u magically gain skates when you come on ice.

jitspoe

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Re: New Feature: PG2
« Reply #14 on: January 17, 2008, 01:58:03 PM »
Not just skates, rocket powered skates!

I don't really see what sticky grenades would add, so I voted no.

http://dplogin.com/dplogin/featurevote/feature.php?id=10082

MiZ

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Re: New Feature: PG2
« Reply #15 on: January 17, 2008, 06:52:11 PM »
Plz +1 for dis! Vote now!!! ;)

Eiii

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Re: New Feature: PG2
« Reply #16 on: January 17, 2008, 07:39:28 PM »
No.

MiZ

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Re: New Feature: PG2
« Reply #17 on: January 17, 2008, 08:38:38 PM »
I'll remeber that >:( >:( >:( >:( >:(. Like erad said this game already isn't as realistic as in real life, you don't see paintballers going 100 mph on ice.Plus in the game you don't slip when you are on ice.COME ON people who cares about realism.
« Last Edit: January 18, 2008, 11:07:08 AM by Mizerakk »

Garrett

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Re: New Feature: PG2
« Reply #18 on: January 17, 2008, 08:39:57 PM »
I don't like this idea.  Aside from the realism card, sticky grenades would really tarnish the game play in my opinion.

Spook

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Re: New Feature: PG2
« Reply #19 on: January 17, 2008, 10:31:52 PM »
Tarnish? They would ruin the game, and that's why this idea was half thought out and is terrible.