Author Topic: In progress: y_urban  (Read 15912 times)

y00tz

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Re: In progress: y_urban
« Reply #60 on: June 10, 2008, 11:41:52 AM »
Oh sweet Jehovah, the resemblance is just uncanny.  At first I didn't understand how a generic warehouse would remind you of another generic warehouse...  ;) All in good fun

UnRateD

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Re: In progress: y_urban
« Reply #61 on: June 10, 2008, 11:42:31 AM »
why not???:D

P!nk

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_
« Reply #62 on: June 10, 2008, 11:48:09 AM »
Post removed
« Last Edit: July 26, 2010, 01:54:37 AM by P!nk »

UnRateD

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Re: In progress: y_urban
« Reply #63 on: June 10, 2008, 01:03:34 PM »
lol soz bout the rubbish pic i was in a rush. i like the video though.

y00tz

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Re: In progress: y_urban
« Reply #64 on: June 29, 2008, 04:04:48 PM »
Whipping up some WIP.

Cameron

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Re: In progress: y_urban
« Reply #65 on: June 29, 2008, 04:58:59 PM »
Very nice y00tz.  Thats nice :).

Laged

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Re: In progress: y_urban
« Reply #66 on: June 29, 2008, 05:20:16 PM »
Indeed, so far it looks really nice. I just wonder will the gameplay be good too..

sk89q

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Re: In progress: y_urban
« Reply #67 on: June 29, 2008, 05:44:03 PM »
Nice. Best looking part of the map so far, in my opinion. :P

wallpainter08

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Re: In progress: y_urban
« Reply #68 on: June 30, 2008, 06:30:32 AM »
y00tz, your doing a great job with the map.

Just wondering when we will be able to try out this map.  (I do not want to rush you but it just looks really fun)

Also are you able to get on the roof
and (just a suggestion) are you going to put secert passage from builing to building.

Apocalypse

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Re: In progress: y_urban
« Reply #69 on: June 30, 2008, 07:21:07 AM »
Secret passages = merry
@y00tz Thought this died before I even left :-\ but it looks great keep up the good work

wallpainter08

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Re: In progress: y_urban
« Reply #70 on: June 30, 2008, 07:43:19 AM »
Also just realized something, make sure the buildings are not just full of barrels and boxes.  Maybe try and make some new objects to hide behind for cover.

Quote
Secret passages = merry

Didn't think people would like having a sercert passage
(Idea for passage: move the boxes on the stand up a little more...and maybe put a teleporter there or have the box only be three sided with the back open to go down into a secert passage (this can only be done on the bottom block.)

Just ideas

y00tz

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Re: In progress: y_urban
« Reply #71 on: June 30, 2008, 08:21:33 AM »
Also just realized something, make sure the buildings are not just full of barrels and boxes.  Maybe try and make some new objects to hide behind for cover.

If you had to take a guess, how many barrels do you think are in all of my maps combined?

KnacK

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Re: In progress: y_urban
« Reply #72 on: June 30, 2008, 08:37:38 AM »
umm too many? ;D

y00tz

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Re: In progress: y_urban
« Reply #73 on: June 30, 2008, 08:42:47 AM »
0, so yeah, too many.  I think if the barrel texture were more like an actual paintball prop (covered top to bottom in paintball spray from years of abuse) and had a surface specific sound then I wouldn't find it so out of place in most maps.  The crates in my map will probably be replaced by cardboard boxes as soon as I make a texture I like, and as for 'new objects to hide behind for cover' - I don't think you'll have to worry about that wallpainter08, and thanks for your feedback. :)


Edit, I fixed the white outlines on the textures.

polake8

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Re: In progress: y_urban
« Reply #74 on: October 07, 2008, 05:21:47 AM »
looking good