Author Topic: Tie maps  (Read 10119 times)

MaDMaN

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Tie maps
« on: January 21, 2008, 04:09:19 PM »
Can some1 make a random map generator so when no1 decides on a map you can just !tie and have a random map that will be played?

flip

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Re: Tie maps
« Reply #1 on: January 21, 2008, 06:11:57 PM »
awesome idea.  y00tz and viciouz.... you now have a goal in life. Get busy and stop procrastinating.

XtremeBain

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Re: Tie maps
« Reply #2 on: January 21, 2008, 06:25:20 PM »
Alright, I'll take this one.

How do you want the map pool to work?
- One big pool containing all maps that are accepted as tie maps
- 5, 10, X maps in the pool each month/week they change
- A small group of fixed maps (changed infrequently)

This will be on IRC, the command will take the two already played maps and be something like:
!tiemap castle1 midnight

KiLo

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Re: Tie maps
« Reply #3 on: January 21, 2008, 06:32:55 PM »
!tiemap castle1 midnight

When you type this would it be possible to make it so it selects a map of a similar size?

lekky

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Re: Tie maps
« Reply #4 on: January 21, 2008, 08:01:32 PM »
or even simply each put forward 2-3 choices, and it randomly selects one of them?

Garrett

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Re: Tie maps
« Reply #5 on: January 21, 2008, 08:25:04 PM »
or even simply each put forward 2-3 choices, and it randomly selects one of them?
That sounds better.  Solves arguments between the two teams.

KnacK

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Re: Tie maps
« Reply #6 on: January 21, 2008, 09:04:59 PM »
[09:04pm] <@KnacK> !8ball what tie map?
[09:04pm] <@ChanServ> KnacK: It won't happen, not a chance, definitely no.

DaRkNeSS

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Re: Tie maps
« Reply #7 on: January 21, 2008, 10:01:46 PM »
Or we could not let the future of deciding tie maps be held in the tiny virtual hands of a robot.

KiLo

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Re: Tie maps
« Reply #8 on: January 21, 2008, 11:24:20 PM »
Every time you have a tie you should have to go to #DPCommittee and have them vote on a map for you to play. :P

Spook

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Re: Tie maps
« Reply #9 on: January 21, 2008, 11:50:58 PM »
Finish the match next month. Good idea.

MaDMaN

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Re: Tie maps
« Reply #10 on: January 22, 2008, 02:51:06 AM »
would be nice to just go on mIRC type !tiemap and a random map pop up. and play it. Solves issues with having to argue for 30 more minutes on which tie map to play. or !tiemap c1 pp1 and it wont choose either of them, b/c you already played it.. Was just an idea. but would be nice to have something like this.

Cameron

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Re: Tie maps
« Reply #11 on: January 22, 2008, 03:17:47 AM »
Like the idea, i was on playing i cant remember which clan a while ago and we were there for about 20 minutes just deciding the tie map.  In irc, even better.

blaa

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Re: Tie maps
« Reply #12 on: January 22, 2008, 07:28:25 AM »
 Yeah, like lekky suggested. Both teams suggest 2 maps, then you go to some irc channel and type !tiemap map1 map2 map3 map4 and it gives a random map of those 4. Could also be done with the server (!tieserver euro na)

Edgecrusher

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Re: Tie maps
« Reply #13 on: January 22, 2008, 07:42:19 AM »
That could solve many, many problems.

QueeNiE

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Re: Tie maps
« Reply #14 on: January 22, 2008, 08:44:13 AM »
The tiemap generator should pull from a list of newely created/not much played maps.  This would sort out as to making it a fair decision.  I mean, it's hardly fair if the tiemap generator pulls out a propaint1 or some other commonly used home map.

WarWulf

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Re: Tie maps
« Reply #15 on: January 22, 2008, 07:18:50 PM »
heh i am currently working on a sorta clan database for mIRC that will handle clan matches and it will have a list of tie maps that is randomly choosed and it can be veto'd i dont know if people will want to actaully use it though soo im not in to much of a hurry to get it done.

m7feettall

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Re: Tie maps
« Reply #16 on: January 22, 2008, 08:04:02 PM »
I kind of like the current method. I can only think of a couple of times that it really went that long...and certainly not 30 minutes.

Perhaps being a less competitive clan makes a difference that way.

Rick

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Re: Tie maps
« Reply #17 on: January 23, 2008, 02:58:02 AM »
I kind of like the current method. I can only think of a couple of times that it really went that long...and certainly not 30 minutes.

Perhaps being a less competitive clan makes a difference that way.


FsTz Takes for ever to agree on maps :D This would be great.

jitspoe

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Re: Tie maps
« Reply #18 on: January 24, 2008, 05:56:45 PM »
This is why people should pick the maps out before the match. :P

DaRkNeSS

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Re: Tie maps
« Reply #19 on: January 24, 2008, 07:15:19 PM »
This is why people should pick the maps out before the match. :P

Truth