Author Topic: New Map: Mining Town  (Read 5201 times)

Garrett

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New Map: Mining Town
« on: January 21, 2008, 07:36:40 PM »
It is still in the early stages but I want to get beta 1 out so I can get ideas to finish it with out have to do extra work later down the road.  R_speeds are good.  I know I need the ladders but what else would be a good idea?
Included is the zip file and my own created high res. texture.
Just put the fold with the texture in the pball/textures folder. 
« Last Edit: February 12, 2008, 01:53:44 PM by Garrett »

sk89q

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Re: New Map: Mining Town
« Reply #1 on: January 21, 2008, 08:07:42 PM »
The middle needs to have more in it. Right now, you can just shoot right across. The biggest problem with this map is that the base is too cramped.

Cobo

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Re: New Map: Mining Town
« Reply #2 on: January 21, 2008, 08:09:48 PM »
You dont need to pack your Thumbs.db file.

Garrett

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Re: New Map: Mining Town
« Reply #3 on: January 21, 2008, 08:10:40 PM »
The middle needs to have more in it. Right now, you can just shoot right across. The biggest problem with this map is that the base is too cramped.
Ook.  I thought that I might.  Thats why I released it now vs. when there are an extra 200 brushes I would need to move.  Any suggestions to make it better?
Edit:  Sorry Cobo, did it unknowingly.

sk89q

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Re: New Map: Mining Town
« Reply #4 on: January 21, 2008, 08:12:32 PM »
You might want to try expanding the bases.

Garrett

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Re: New Map: Mining Town
« Reply #5 on: January 21, 2008, 08:13:40 PM »
You might want to try expanding the bases.
Moving the bases farther away from each other or making them bigger in size?

sk89q

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Re: New Map: Mining Town
« Reply #6 on: January 21, 2008, 08:16:16 PM »
Bigger in size, and maybe another way in.

Garrett

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Re: New Map: Mining Town
« Reply #7 on: January 21, 2008, 08:21:49 PM »
Bigger in size, and maybe another way in.
I was planing to make another way but right now, I need a way so I can block the people from shoot right across the map to the other spawn.  Any suggestions?

jitspoe

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Re: New Map: Mining Town
« Reply #8 on: January 22, 2008, 06:22:31 PM »
This isn't ready for play testing yet, but I made a demo of some things to work on.  Big things are the lighting an the missing (or incorrect path) textures.

Garrett

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Re: New Map: Mining Town
« Reply #9 on: January 23, 2008, 09:33:04 PM »
Thanks Jits.  I will be able to have a look see on Friday.  We have no school.  I would have looked at in earlier but have been studying for finals and you know how it is with parents... grades before having fun.

Garrett

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Re: New Map: Mining Town
« Reply #10 on: January 26, 2008, 06:30:11 AM »
Thank you jitspoe for the demo.
I fixed the paths of the CTP1 files.  I some how had the textures in the pball folder as well as in their own folder.  I will make the map more bright and make beta2 final release quality.
I am going to add some sounds and hopefully modify the skybox so it will be able to fit the type of map setting better.
Don't know why the flags don' capture.  I have the teamnumber and gamemode in the entity settings.  Did I forget something?
Should I repost the revamped beta1 or just wait to for beta2?
« Last Edit: January 26, 2008, 03:33:27 PM by Garrett »

RiMiNi

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Re: New Map: Mining Town
« Reply #11 on: January 26, 2008, 04:11:41 PM »
it would be nice if you also posted the .bsp or a .zip file for those who dont have like winrar or w/e. :)

Garrett

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Re: New Map: Mining Town
« Reply #12 on: January 26, 2008, 04:31:09 PM »
Changed name because Underground is already taken and I like this name better anyway.  Made it a .zip so its more user friendly
I fixed the texture paths so they all will show in game
I may be able to have the next beta out by either tonight or tomorrow.  I have all the time in the world tonight.

RiMiNi

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Re: New Map: Mining Town
« Reply #13 on: January 26, 2008, 05:45:45 PM »
thanks man :)

EDIT: i dont seem to have the textures "wall_b_1" or "ground_b_1" or "bricks_r_4"

Spook

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Re: New Map: Mining Town
« Reply #14 on: January 26, 2008, 05:57:05 PM »
They are CTP1 textures

Garrett

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Re: New Map: Mining Town
« Reply #15 on: January 26, 2008, 06:23:57 PM »
I think all of the textures are in the correct place because there are no errors in my compile window and there were no errors with Vic's too.

RiMiNi

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Re: New Map: Mining Town
« Reply #16 on: January 26, 2008, 07:55:46 PM »
They are CTP1 textures

odd. i downloaded the ctp1 texture pack :-/ or at least i thought i did. guess i will have to look into that

Spook

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Re: New Map: Mining Town
« Reply #17 on: January 26, 2008, 09:39:28 PM »
The file paths still might be messed up on his end.

Garrett

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Re: New Map: Mining Town
« Reply #18 on: January 27, 2008, 12:06:50 AM »
I think all of the paths are correct.  Vic checked the map for me.  Hopefully beta 2 is better for everyone.  I have finished the major parts of the mapping.  Now I just need to do a large list of things that are small but more time consuming...

y00tz

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Re: New Map: Mining Town
« Reply #19 on: January 28, 2008, 08:49:12 AM »
Anyway, post screenshots, a couple of them at high resolutions.