Author Topic: New High Res Textures  (Read 12366 times)

DaRkNeSS

  • Autococker
  • Posts: 622
Re: New High Res Textures
« Reply #20 on: January 26, 2008, 01:16:33 PM »
I thought Queenie had every single texture out there and no one could possibly have any that he doesn't have?

QueeNiE

  • 68 Carbine
  • Posts: 435
Re: New High Res Textures
« Reply #21 on: January 26, 2008, 05:26:02 PM »
It's true.  I'm god.

y00tz

  • Autococker
  • Posts: 2742
Re: New High Res Textures
« Reply #22 on: January 26, 2008, 10:17:04 PM »
Rods?  That's just the shading... I guess I could just rotate the whole thing 180 degrees and see if that looks any better...

No yours is fine, it's a match of the original, I'm just saying the original isn't realistic, in the fact that the panels are linked by a rod that acts as the folding point.

Apocalypse

  • Autococker
  • Posts: 1463
Re: New High Res Textures
« Reply #23 on: January 27, 2008, 12:07:48 PM »
Could someone make them all into a .zip so I dont have to download them all seperate.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New High Res Textures
« Reply #24 on: January 27, 2008, 01:19:20 PM »
It's true.  I'm god.

You better watch what you say...


QueeNiE

  • 68 Carbine
  • Posts: 435
Re: New High Res Textures
« Reply #25 on: January 27, 2008, 07:11:09 PM »
What a poser.  I would never use such a poorly designed rifle to do my pillaging with.  And I actually have hair on the top of my head.  Sorry.

[/jebus]

KnacK

  • Global Moderator
  • Autococker
  • Posts: 3039
Re: New High Res Textures
« Reply #26 on: January 28, 2008, 11:52:21 AM »
Home made BFG FTW!

Herron

  • VM-68
  • Posts: 235
Re: New High Res Textures
« Reply #27 on: January 28, 2008, 10:49:22 PM »
rock4_2.jpg (think ub_cliff)


Spook

  • Autococker
  • Posts: 2542
Re: New High Res Textures
« Reply #28 on: January 28, 2008, 10:50:01 PM »
Looks like it's underwater

Herron

  • VM-68
  • Posts: 235
Re: New High Res Textures
« Reply #29 on: January 28, 2008, 10:53:50 PM »
Looks like it's underwater

I put some shine on it to give the rocks some definition and I had to blur it a little bit to make sure the tiling wasn't as visible since some maps use this as their walls.  I hate rocks... I think I'll stick with doors and metal from now on.

y00tz

  • Autococker
  • Posts: 2742
Re: New High Res Textures
« Reply #30 on: January 28, 2008, 11:00:43 PM »
Vote for bump/normal mapping on the feature vote and you could make those rocks look amazing :)

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New High Res Textures
« Reply #31 on: January 29, 2008, 02:21:18 PM »
Been playing with filter forge?  I like what you did with the jail textures, but the texture on the bars looks weird.  Too swirly.  Need something that looks more like rusty metal.  The doorp1 texture is a good base, but it needs more texture (otherwise you might as well just have one strip and it would tile).  Also, the lighting is upside-down.  The boxes are pretty good, but the original textures don't have the angled corners.  I'll be honest about the rock texture - I don't think it looks very good.  Not very realistic, anyway.   It's really hard to get rock textures to look right.

Herron

  • VM-68
  • Posts: 235
Re: New High Res Textures
« Reply #32 on: January 29, 2008, 10:54:58 PM »
Been playing with filter forge?

Indeed.  Thought I'd get my 30-days worth.  I actually had the doorp1 texture the other way around originally, but I just thought it looked better on that splatattack map the way it is now (I couldn't think of another map that used that texture though, so my sampling was limited).  I see what you mean about the crates and the bars though -- I'll see about fixing them sometime this week.

y00tz

  • Autococker
  • Posts: 2742
Re: New High Res Textures
« Reply #33 on: January 29, 2008, 11:25:39 PM »
edit:

Here's the rock with normal mapping :D that would look  good in-game.. if only people voted for bump/normal mapping.... :P
« Last Edit: January 30, 2008, 01:05:47 AM by y00tz »

DaRkNeSS

  • Autococker
  • Posts: 622
Re: New High Res Textures
« Reply #34 on: January 30, 2008, 01:11:37 AM »
Looks like it's plastic.  It's too shiny I think.

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New High Res Textures
« Reply #35 on: January 30, 2008, 10:23:44 PM »
I thought it looked like molars.  Kind of a neat effect, but it doesn't look very realistic.

The problem with creating realistic looking rocks in filter forge is the fact that it currently does not support shadows.  This is about the best I could do without shadows.  I could probably make something really nice with shadows.

Garrett

  • Autococker
  • Posts: 1372
Re: New High Res Textures
« Reply #36 on: January 30, 2008, 10:33:56 PM »
http://dplogin.com/forums/index.php?topic=1946.0
Took an hour to find the topic but these textures I believe were long, forgotten.  They are really good and should go with the HR texture pack if there is ever one.
Jitspoe's rocks are sick looking too.

y00tz

  • Autococker
  • Posts: 2742
Re: New High Res Textures
« Reply #37 on: January 31, 2008, 04:53:36 AM »
Well the light is obviously very close there... to show off the bump mapping.  I think if it was dulled down it could help make our flat looking rocks look better in game..

WarWulf

  • Autococker
  • Posts: 539
Re: New High Res Textures
« Reply #38 on: February 03, 2008, 10:33:20 PM »
dont quit your day job herron ^^






















.... just kidding =] nice textures.


 btw queenie.. you dont have my high res textures... but i bet i have every texture you have +5000 soo dont claim to be me or ill snipe you