Ok...here's my 2 cents on this map after playing in the beta game last night.
I like the map. I would definately play this map if it came up on rotation in a public server. I wouldn't mind matching on it either. Well built, nice terrain, unique, nice job!
A few things do bother me though. As Jitspoe pointed out the bases are tough. Definately not an easy flag grab, and even worse if guarded.
But my biggest complaint with this map is in one of the paths. Let's have a look at a little grphic I made to demonstrate:
Keep in mind that i've only played this map once, and that I was on the red team the whole time.
Path 1 is great. Both teams enter the highlighted (slow/fast) confrontation zones relatively guarded. From there it becomes a game of positioning for the shot. That's nice. Each team maintains an equal hand through this area.
Path 2, on the other hand, is a little biased towards the yellow depending on each players speed. As you can see, a fast player on both teams leaves the red player totally out in the open in water with the yellow player blazing around the corner. A slow red fast yellow leaves an almost exact scenerio to Path 1. A slow yellow fast red leaves a rather interesting confrontation around the stumpr or whatever they are.
Disclaimer: All positional shadings are estimates based on a single game of play from the perspective of the red team only.