Author Topic: New Map: Sirois' Grotto  (Read 10570 times)

Sirois

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New Map: Sirois' Grotto
« on: February 02, 2008, 11:59:04 AM »
Hi all!!!

I developed a new map: Sirois' Grotto!!!
Some screenshots for you:














What do i have to do, to make my map available for all
players???

KiLo

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Re: New Map: Sirois' Grotto
« Reply #1 on: February 02, 2008, 12:04:09 PM »
You can upload your map to www.zilla-clan.net/upload

Edit: I win by 21 seconds hahahaha ;D

ViciouZ

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Re: New Map: Sirois' Grotto
« Reply #2 on: February 02, 2008, 12:04:30 PM »
It looks awesome!

First, add '_beta1' to the end of the map name, then go to http://www.zilla-clan.net/upload, and put the .bsp file on there.


edit: darn you kilo...

y00tz

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Re: New Map: Sirois' Grotto
« Reply #3 on: February 02, 2008, 12:08:07 PM »
Wow, that looks very cool :)

sk89q

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Re: New Map: Sirois' Grotto
« Reply #4 on: February 02, 2008, 12:45:01 PM »
It looks to be... leaking.

It's better to upload your map here:
http://maps.digitalpaint.therisenrealm.com/
:)

(unless you need a ZIP file with textures, etc.)

Remember to append _b1 to the filename of the BSP file.

Sirois

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Re: New Map: Sirois' Grotto
« Reply #5 on: February 02, 2008, 01:00:03 PM »
what can i do against this "leaking" thing?

what shall i put into this zip-file?

Thank you for your advices and thank you for rating my map so high!!! :)

Chef-Killer

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Re: New Map: Sirois' Grotto
« Reply #6 on: February 02, 2008, 01:18:45 PM »
Don't forget to post the link ;)

http://zilla-clan.net/upload/275339

KiLo

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Re: New Map: Sirois' Grotto
« Reply #7 on: February 02, 2008, 01:55:42 PM »
r_speeds are horrendous throughout the entire map. Just about everywhere is above 10,000 wpoly.

ViciouZ

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Re: New Map: Sirois' Grotto
« Reply #8 on: February 02, 2008, 02:21:06 PM »
That means there was no VIS stage, so it did leak, like sk89q thought.

sk89q

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Re: New Map: Sirois' Grotto
« Reply #9 on: February 02, 2008, 02:45:08 PM »
A leak is where the "inside" lighted area where players reside has an opening (it can be large or 1 unit^2) to the black expanse outside the map. You will know there is a leak if it says ****LEAKED**** in the black box.

After you fix the leaks, the lighting of your map will change a bit. If you want to have the bottom of the caverns still dark (like a black expanse), you will have to use negative lights, which I believe ArghRad supports. Instead of emitting light, they take it away. Like anti-light. :)

Garrett

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Re: New Map: Sirois' Grotto
« Reply #10 on: February 02, 2008, 03:07:57 PM »
The map is very nice looking.  The cave detail is very nice.  Good luck fixing the leak and r_speeds.  Should be a very nice map once the little things are fixed.
Is this your first map?

Sirois

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Re: New Map: Sirois' Grotto
« Reply #11 on: February 02, 2008, 03:15:22 PM »
Yes, its my first map.
Thank you for all the tipps!!!
I hope that I can play on that map together with you all soon!
I'll try to do like you told me... thanks for all...!

Garrett

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Re: New Map: Sirois' Grotto
« Reply #12 on: February 02, 2008, 03:22:44 PM »
Wow, this is one of the best first maps I have seen in a while.  Great job.  Look forward to seeing beta 2.

jitspoe

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Re: New Map: Sirois' Grotto
« Reply #13 on: February 02, 2008, 06:13:48 PM »
Once you fix the leak, I'll put it up on the beta server for testing.

Sirois

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Re: New Map: Sirois' Grotto
« Reply #14 on: February 03, 2008, 12:20:51 PM »
OK, i fixed the leak... Nothing leaking now...
But how can i fast test the lighting of my map???
Now it takes howers to compile it... :(

Where can i grab ArghRad 3.0???

KiLo

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Re: New Map: Sirois' Grotto
« Reply #15 on: February 03, 2008, 12:23:43 PM »
Taking hours to compile is actually a good thing.

Garrett

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Re: New Map: Sirois' Grotto
« Reply #16 on: February 03, 2008, 12:26:11 PM »
OK, i fixed the leak... Nothing leaking now...
But how can i fast test the lighting of my map???
Now it takes howers to compile it... :(
Get a faster computer ;) The best way is just do all of the lighting, test, and then write down all of the things you want to change if it does take to long.  The size of the map usually is a factor too, but you can't do much about it.  Just make all your changes at once instead of 1 change and testing after each one.

blaa

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Re: New Map: Sirois' Grotto
« Reply #17 on: February 03, 2008, 12:36:06 PM »
OK, i fixed the leak... Nothing leaking now...
But how can i fast test the lighting of my map???
Now it takes howers to compile it... :(

Where can i grab ArghRad 3.0???

you have arghrad 3.0, it comes with your bsp.

Just select Final compile.

Garrett

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Re: New Map: Sirois' Grotto
« Reply #18 on: February 03, 2008, 12:51:31 PM »
Is there any other compiler that would be helpful to download?

sk89q

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Re: New Map: Sirois' Grotto
« Reply #19 on: February 03, 2008, 02:00:08 PM »
No. Not sure why you would need another compiler.

To have the lighting calculate faster, get a better processor :)