Author Topic: New Map: Sirois' Grotto  (Read 10458 times)

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #20 on: February 03, 2008, 02:05:38 PM »
I have an Intel Core 2 Quad with 2.4 GHz...
But it takes soooo long to compile the Numportals...
there are more than 15000... Is that too much???
My .map is just 576 kb big, so why does it take so long?
It stops at

0...1...2...3...4...5...6...7...8...9... (...)
0...1...2... finish...

nothing happens for one or two hours... Is that normal?

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: Sirois' Grotto
« Reply #21 on: February 03, 2008, 02:13:16 PM »
I have an Intel Core 2 Quad with 2.4 GHz...
But it takes soooo long to compile the Numportals...
there are more than 15000... Is that too much???
My .map is just 576 kb big, so why does it take so long?
It stops at

0...1...2...3...4...5...6...7...8...9... (...)
0...1...2... finish...

nothing happens for one or two hours... Is that normal?
Sounds like there might be too much surface area.
Try putting the detail flag on things like barrels and crates or anything of this nature.
This should drastically reduce the Numportal count and the r_speeds.

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New Map: Sirois' Grotto
« Reply #22 on: February 03, 2008, 02:51:38 PM »
I don't know if the detail flag let the compiler be faster, but the max numportals are around 6.500. So when your compile is finished in a few hours, you will have a black map (i think).

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: Sirois' Grotto
« Reply #23 on: February 03, 2008, 03:29:46 PM »
It will make the compile run faster because the polys will be lower.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #24 on: February 03, 2008, 03:41:15 PM »
OK, I'll try it this "detail flag" thank you for this hint...
Which compile time is normal for a map???

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: Sirois' Grotto
« Reply #25 on: February 03, 2008, 03:49:56 PM »
OK, I'll try it this "detail flag" thank you for this hint...
Which compile time is normal for a map???
Depends on all a lot of things.  CPU speed, size of map, Numportals, etc.
Can't give you an honest answer.
I usually have a 1 minute wait but my maps aren't as detailed as your's.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #26 on: February 03, 2008, 04:01:18 PM »
how do i use this detail flag?

Garrett

  • Autococker
  • Posts: 1372
Re: New Map: Sirois' Grotto
« Reply #27 on: February 03, 2008, 04:05:35 PM »
Select the barrels and other things like barrels such as crates and then push 's'.  Click the 'detail' option and then click 'apply to brush'.

sk89q

  • Global Moderator
  • Autococker
  • Posts: 1049
Re: New Map: Sirois' Grotto
« Reply #28 on: February 03, 2008, 04:10:39 PM »
It will make the compile run faster because the polys will be lower.

It won't necessarily lower the wpolys. It will only optimize the portals.

how do i use this detail flag?

I recommend reading this:
http://digitalpaint.therisenrealm.com/mapmaking/mappingconcepts

Detail brushes are covered in there. You need to know the why before you can use detail brushes effectively.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #29 on: February 03, 2008, 04:19:16 PM »
I tryed, but i used different textures for the top-face of the barrels.
When i hit this detail-flag then there is just one texture on the barrel, and the other one
is "overwritten"... What can i do against it?

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: New Map: Sirois' Grotto
« Reply #30 on: February 03, 2008, 04:39:51 PM »
Click on the barrel, then click the +det button at the top.  This will detail your brush without setting the texture.  Alternatively, you can hit "S", check "detail" and hit apply contents (or apply flags - not sure which one detail is).

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #31 on: February 03, 2008, 06:07:15 PM »
Yes, the method works!!!

At the beginning it was a number of 15950 numportals, now its just 5018 numportals!!!
Thank you!!!

KiLo

  • Autococker
  • Posts: 2086
Re: New Map: Sirois' Grotto
« Reply #32 on: February 03, 2008, 06:30:22 PM »
* KiLo awaits the next beta excitedly

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #33 on: February 04, 2008, 02:38:59 AM »
I finally released sirois_grotto_beta2.bsp to zilla-clan. Here the link to download:

http://zilla-clan.net/upload/022878

I hope you will have a lot of fun with it, and we can soon play it all together...
Please tell me, if you wish something to be changed, or if you have any idea
how the map can be made better.

Thanks a lot for everybody who helped me in the forum!!!
Enjoy my map!!! :D
« Last Edit: February 04, 2008, 04:58:47 AM by Sirois »

b00nlander

  • Autococker
  • Posts: 784
Re: New Map: Sirois' Grotto
« Reply #34 on: February 04, 2008, 03:17:01 AM »
that's a very nice map, from the looks.  It still has to be play-tested, but from running through it, it may be a lot of fun.  You might wanna look at the water:  when you try to get out, you can get stuck, because the ground texture is overlapping.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #35 on: February 04, 2008, 03:40:30 AM »
Thank you very much for this hint!!!
I corrected this. Download the corrected version of sirois_grotto_beta2.bsp here:

http://zilla-clan.net/upload/022878

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #36 on: February 04, 2008, 03:42:48 AM »
Shall I delete beta1 from zilla-clan?

KiLo

  • Autococker
  • Posts: 2086
Re: New Map: Sirois' Grotto
« Reply #37 on: February 04, 2008, 07:43:25 AM »
Okay r_speeds are a ton better. Now the only place where they are high is around that water. Around 4500 with reflective water on and 2500 with it off. Other than that when you are looking out from the 2nd flag I believe the r_speed there is like 1700 but not to bad.

Sirois

  • PGP
  • Posts: 29
Re: New Map: Sirois' Grotto
« Reply #38 on: February 04, 2008, 07:47:11 AM »
Is it ready to play though?
I tested it on my own PC with many bots, it works properly....

KiLo

  • Autococker
  • Posts: 2086
Re: New Map: Sirois' Grotto
« Reply #39 on: February 04, 2008, 07:55:02 AM »
I would say most likely yes but it is up to jitspoe whether it goes on the beta server or not.