Hey Deranged,
Just had a skim through the map and these things struck me -
- r_speeds in the ice cavern bit are extremely high (4500+), and thats on a map without any reflective water at all!
- why is there ice in a cavern anyway? I must have missed that geography class.
- the jumps are great.
- the 'main' large slopes are pretty sparse and boring.
- try putting func_areaportal's on the doors to the bases to improve the VIS.
- the fire is actually quite good on this map, unlike most other new maps. However, it's a bit dark down in the tunnels, not really conducive to gameplay even if it does look atmospheric.
- a great deal of your visual features cause extreme problems with splitting the tris. type gl_showtris 1 into the console and you can see how badly everything is split up. A great example is the platform struts in the ice cavern. visit
http://www.gamedesign.net/node/53 on reducing polycounts for more info on this.
Thats about it for now,
good luck.
- Dr Rick Dagless MD