Great support and feedback on this issue people! Kudos!
Another thing that was slightly covered by Matze...the maps...and more specifically the strategy of it all...lemme splain...
Ok we know bunny hopping is inherent to Quake2, and therefore to Paintball2. Now the 8 or 9+ years that paintball has been in existance these physics have been in place. For much of this time changing the physics was not an option. So now you have people dedicated to this game for many years, and equally as important, map that have been specifically designed to include unique jumps as part of thier planned strategy. You remove the hopping and double jumping and you pretty much ruin a number of maps.
It's all about strategy and planning really. The player can reach very fast speeds. So you either quickly, if at all, grab your stuff and get out as fast as possible, or you take your time and force your enemy encounter to happen closer, if not in, your base. After a while these kinds of choices will define you as a player. The really good players know exactly where the gear is spread out across the maps, know where they could possibly spawn, and have a subconscious plan to traverse the given course and get out into the battle in blazing speed if they choose to rush. And they mix it up well.
I, personally, cannot double jump really well. It may have something to do with jumping being on my right mouse. Keyboard jumpers seem to be able to get that, all important, second jump in super fast causing them to be able to make those amazing jumps. Or maybe i'm just old and on the verge of arthritis in my jump finger...i dunno. Anyhow, I know my limitations and have adjusted my game accordingly.
Don't give up on the game. Get in there and play a while before you give it up. If you get slaughtered in there just remember that some of the people that are slaughtering you may have been playing this game for more than 8 years. There's alot of experience out there. You just need to gain some and join in the fun!