Author Topic: Graffiti Rotation  (Read 8485 times)

jitspoe

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Graffiti Rotation
« on: October 22, 2005, 02:56:01 AM »
Please add:
roundup
warehouse
mirrorr
ub_rooftop
midnight
midnight2
crimethink
moonlit2r1
snip_pb1

And remove:
blitz
pbcup
indune
theice
icepond
fort20

Thanks!
« Last Edit: October 22, 2005, 04:05:58 AM by jitspoe »

SkateR`

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Re: Graffiti Rotation
« Reply #1 on: October 22, 2005, 07:43:28 AM »
Please add:
roundup
warehouse
mirrorr
ub_rooftop
midnight
midnight2
crimethink
moonlit2r1
snip_pb1

And remove:
blitz
pbcup
indune
theice
icepond
fort20

Thanks!

Lol Jitspoe, those maps you want removed are some of the most popular maps on the game.  I think ice pond should be removed just because its horrible but the others should stay.  Those maps are fun to play with a lot of people because theyre nice and small.  As for the ones to be added. They should already be on the servers? I think most of them are. Not for sure though.

Eiii

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Re: Graffiti Rotation
« Reply #2 on: October 22, 2005, 11:22:28 AM »
Jits, they're not your servers. But I do agree.

Playah

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Re: Graffiti Rotation
« Reply #3 on: October 22, 2005, 11:24:48 AM »
i would also add ub_abbey to rotation. But you got to wait till the alpha version comes out.

jitspoe

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Re: Graffiti Rotation
« Reply #4 on: October 22, 2005, 11:58:43 AM »
Well, the probelm is there's only 1 multi-path map in rotation.  They're not my servers, no, but whenever I want to play, there's never an enjoyable map on.  People always complain that I never play, well, yeah, kinda sucks when I can't even enjoy playing my own game because of the maps.  So instead I end up coding or something else.  That and I don't have much free time.

At the very least, we need more multi-path maps in rotation.  And aren't you guys tired of the same 3 or 4 spray maps over and over?

Playah

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Re: Graffiti Rotation
« Reply #5 on: October 22, 2005, 12:21:33 PM »
this question will just cause spam....but i think mostly all will answer this: "YEEEEEEEEEEESSSSSSSSSSS!"  :P

Dirty_Taco

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« Reply #6 on: October 22, 2005, 02:25:46 PM »
Post removed
« Last Edit: July 26, 2010, 01:10:36 AM by Dirty_Taco »

digi

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Re: Graffiti Rotation
« Reply #7 on: October 22, 2005, 03:13:51 PM »
Well, the probelm is there's only 1 multi-path map in rotation.  They're not my servers, no, but whenever I want to play, there's never an enjoyable map on.  People always complain that I never play, well, yeah, kinda sucks when I can't even enjoy playing my own game because of the maps.  So instead I end up coding or something else.  That and I don't have much free time.

At the very least, we need more multi-path maps in rotation.  And aren't you guys tired of the same 3 or 4 spray maps over and over?

its your fault for bringing all the newbie germans to the game.. the only map they like is blitz. it's a sad reality. :(

IronFist

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« Reply #8 on: October 22, 2005, 05:38:07 PM »
Post removed
« Last Edit: July 25, 2010, 11:08:07 PM by IronFist »

Eiii

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Re: Graffiti Rotation
« Reply #9 on: October 22, 2005, 05:40:33 PM »
But it's better known as blitz.

IronFist

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« Reply #10 on: October 22, 2005, 05:45:00 PM »
Post removed
« Last Edit: July 25, 2010, 11:08:03 PM by IronFist »

Eiii

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Re: Graffiti Rotation
« Reply #11 on: October 22, 2005, 06:05:09 PM »
It may be called blitzkrieg, but it's better known as blitz.

jitspoe

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Re: Graffiti Rotation
« Reply #12 on: October 22, 2005, 06:21:03 PM »
Well, it seems the classic server has a better rotation, but the others with the settings I like have terrible rotations.  The classic could do with some more multi-path maps, too, though.

btw, gl_dynamic 0 helps reduce seizures on cosmic3.

lekky

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Re: Graffiti Rotation
« Reply #13 on: October 23, 2005, 11:28:57 AM »
i can't stand blitz, i actually hate it

Eiii

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Re: Graffiti Rotation
« Reply #14 on: October 23, 2005, 12:40:56 PM »
YAY!

loial21

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Re: Graffiti Rotation
« Reply #15 on: October 23, 2005, 10:51:47 PM »
Ice or die.

loial21

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Re: Graffiti Rotation
« Reply #16 on: October 23, 2005, 10:52:36 PM »
Icepond is actually better than all those other 1-path maps he is asking for removal. It offers more options for gameplay than any of the others. But i still think it should be removed along with the others.
eastwood!!!

loial21

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Re: Graffiti Rotation
« Reply #17 on: October 24, 2005, 05:43:55 PM »
Well, it seems the classic server has a better rotation, but the others with the settings I like have terrible rotations. The classic could do with some more multi-path maps, too, though.

btw, gl_dynamic 0 helps reduce seizures on cosmic3.
thanks it hurts my eyes  :(

**glenn**

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Re: Graffiti Rotation
« Reply #18 on: November 15, 2005, 08:52:25 PM »
Does it matter what servers there are and their rotation...really.  I just want to play I don't care what map it is.  There are maps I don't like and like, but why dosn't anyone just settle down and play.  lol  ::)

jitspoe

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Re: Graffiti Rotation
« Reply #19 on: November 15, 2005, 09:21:40 PM »
Yes, it does.  If ALL of the maps in rotation are basic 1-path maps and offer no room for flanking, teamwork, and various other strategies, it gets boring pretty quick.  Also, the people who like the new style of CTF generally prefer more strategy and teamwork-oriented maps, as opposed to the mindless spray maps, where it's almost pointless to even have flags.  It's a bit contradictory to have the new mode combined with 1-path maps where it's not really even applicable, and basically just ensures that nobody will play on the server.