Another thing I would like to add: The game is still in development. "Alpha" means "not done yet." It's public so I can get feedback on various ideas and whatnot. Just because I change something doesn't mean it will remain that way forever. A lot of this stuff is experimental. I try to get feedback on as much as I can, but it's difficult. Discussions on servers don't work well, for obvious reasons. There are only a handful of people active on IRC at any given time. Even with all the activity going on on the forums these days, I can only get about 10-15 votes on a poll.
A lot of times, people's opinions change before and after testing ideas, or perhaps I misinterpret what they're trying to say.
Two different kinds of grenades would be an interesting addition, as both serve different purposes..
And then we have many different groups of people who all have different ideas on how they think the game should go:
- The anti-change people, who think the game should have stayed exactly like it was in QWPB.
- The skill-oriented people, who think the game should be all about individual skill and not about teamwork or strategy.
- The teamwork/strategy people, who think the game should reward teamwork over raw individual skill.
- The no-think players, who say any map where they can't sit in one spot and have every enemy player pass in front of their nose so they can shoot at them sucks.
- The sim players, who want the game to accurately represent realistic paintball play.
- The fast-paced action players, who want lots of trick jumps and vast areas of bunny-hop friendly terrain.
- The non-players, who don't really play anymore, but still have plenty to say about why they don't play, and what they think would make the game more enjoyable so they would play.
To put it simply, there is no way possible to please all of these people. There have been many times when I've thought it might be better to have various branches of the game that are geared more toward a specific group, but that's a different subject alltogether.
What I really need is for more people to explain why they do don't like specific settings and features. All too often, I get people whining and crying about X, but they never explain
why. So I try Y, but then the people who like X complain about Y, and people who like Y don't want to go back to X, so I offer a compromise idea, and nobody agrees because too many want strictly X or Y.
I think I'm rambling, but all I'm trying to say is that if you don't like the way something is, or you don't like something I've changed, provide a convincing argument as to why it doesn't work well.