Author Topic: Build 21  (Read 65190 times)

ViciouZ

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Re: Build 21 can't find maps/menu.bsp
« Reply #40 on: February 15, 2008, 04:39:16 PM »
Delete it for now. When Zorch makes his new (and improved) menus, then you can get them again.

Garrett

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Re: Build 21 can't find maps/menu.bsp
« Reply #41 on: February 15, 2008, 04:41:09 PM »
If you downloaded then, you are using them.  If you just downloaded the game, you don't have them.  Zorch's menus are a 3rd party download.
Edit: ViciouZ beat me to it. 

UDead

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Re: Build 21 can't find maps/menu.bsp
« Reply #42 on: February 15, 2008, 04:42:47 PM »
thx alot...it worked....i just did know if that was from Zorch's menus....thx...and how can i find out when they update a new one???

jitspoe

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Re: Build 21
« Reply #43 on: February 15, 2008, 07:48:04 PM »
T3RR0R15T: Do you already have a server running?  Try a different port.

XtremeBain

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Re: Build 21
« Reply #44 on: February 15, 2008, 11:38:03 PM »
Um, in observer, when you hold down +attack it cycles you through the spawns very fast.  Will this not cause or contribute to overflows like it did before?

jitspoe

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Re: Build 21
« Reply #45 on: February 16, 2008, 01:17:54 AM »
Um, in observer, when you hold down +attack it cycles you through the spawns very fast.  Will this not cause or contribute to overflows like it did before?
The problem with overflows before is that it would change player skins every time a person "spawned" and send the entire configstring to every client in the game.  That's been fixed.

KiLo

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Re: Build 21
« Reply #46 on: February 16, 2008, 01:35:24 AM »
Tell me why my sound stopped working when I updated.

jitspoe

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Re: Build 21
« Reply #47 on: February 16, 2008, 01:42:49 AM »
Turn off 3D audio, maybe?

yossarianuk

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Re: Build 21
« Reply #48 on: February 16, 2008, 05:33:01 AM »
0.21 build crashes at start - Received signal 11, exiting...

Have tried coping patch over existing paintball install and from a fresh install.

This is happening on opensuse64bit, ubuntu 32bit, gentoo 64 bit.

On a brighter note 0.20 now works fine with 64bit linux now...


Quote
morgan@ubuntu32:~/games/paintball2$ ./paintball2

Paintball 2 -- Version 2.0
execing configs/config.cfg
Console initialized.

------- sound initialization -------
LoadLibrary("./snd_oss.so")

Initializing OSS Sound System
Buffer size: 65536
Stereo: 1
Samples: 32768
Samplepos: 0
Samplebits: 16
Submission_chunk: 1
Speed: 48000
Sound sampling rate: 48000
------------------------------------
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.18
Using libGL.so for OpenGL...
Initializing OpenGL display
...setting fullscreen mode 6: 1024 768
Using XFree86-VidModeExtension Version 2.2
I got 8 bits of red
I got 8 bits of blue
I got 8 bits of green
I got 24 bits of depth
I got 8 bits of alpha
I got 8 bits of stencil
Using hardware gamma
Received signal 11, exiting...


yossarianuk

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Re: Build 21
« Reply #49 on: February 16, 2008, 05:59:41 AM »
The paintball2_build021_linux_full_pretest1 build works fine though (just not the update..)

One thing I notice is that in the 0.21 update (that doesn't work) I see this
Quote
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.18

But on the paintball2_build021_linux_full_pretest1 version I see this :-

Quote
------- Loading ref_pbgl.so -------
LoadLibrary("./ref_pbgl.so")
ref_gl version: PB2GL 0.21

T3RR0R15T

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Re: Build 21
« Reply #50 on: February 16, 2008, 06:47:11 AM »
T3RR0R15T: Do you already have a server running?  Try a different port.

No, i only started paintball and typed "map ub_cliff" in the console.

loial21

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Re: Build 21
« Reply #51 on: February 16, 2008, 07:13:58 AM »
At default my acccuracy and ability to jump better has been enhanced how? Since 21

Any thoughts?




b00nlander

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Re: Build 21
« Reply #52 on: February 16, 2008, 07:17:28 AM »
Quote
(14:09:58) (+RAKON) I neeD help because I have build 21 but its not working....When i press on ADVANCED to put colour in my name it says FLAGS CAN ONLY BE "u" OR "s"

What he means is when you go to SETUP -> MULTIPLAYER OPTIONS -> ADVANCED, this happens.
I reproduced that error.  Must be some wrong menu variable - something to do with those widget cvars? I did manage to start the funname menu by typing "menu setup_funname", so its probably something in the setup menu itself.


jitspoe

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Re: Build 21
« Reply #53 on: February 17, 2008, 10:02:30 PM »
yossarianuk: You need the full install for linux.  The update is for servers only.

I've fixed the menu problem and hopefully also the "failed to bind socket" error (couldn't reproduce it, but I think I know what caused it).  Guess I'll have to put together a build 22 soon.

webhead

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Re: Build 21
« Reply #54 on: February 17, 2008, 10:27:50 PM »
hello. just found out about the new build, and i'm in the process of uploading the new files to my mirror.

Xena

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Re: Build 21
« Reply #55 on: February 17, 2008, 11:10:15 PM »
i dont like the new sounds... is it possible to use the old ones? maybe it just takes some times to get used to...

so far so good, no problems for me yet...

EDIT:
the 48khz sounds better then 44khz

i like the negative colour on the screen when you look at the menu...

i do have one problem... in the multiplayer setup when you click "Advance" for the different font and colour "flags can only b 'u' or 's'" is written in the console...

jitspoe

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Re: Build 21
« Reply #56 on: February 18, 2008, 03:03:06 AM »
i do have one problem... in the multiplayer setup when you click "Advance" for the different font and colour "flags can only b 'u' or 's'" is written in the console...
Open pball/menus/setup_multiplayer.txt

Replace:
   command "set name $menu_tempname; menu setup_funname"
with:
   command "set name $menu_tempname$; menu setup_funname"

Or wait for bulid 22.

T3RR0R15T

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Re: Build 21
« Reply #57 on: February 18, 2008, 10:45:03 AM »
wtf, why build 22 now?

why u dont make a build21_pretest2,3,4,5,6,7.... ?


In the last years it needs a year or more for a new build. Now every month a new one?
Where are the quality? We don't need a new build for every new feature. We need a big build with many optimizations and bugfixes and some new features.
The servers become more and more lags, the game needs longer to start and needs longer to connect to a server with every new build... Why? Find the problems and fix them. Maybe i should change our servers back to b16 or b17. They are lagfree (the most time).

PS: Finish the features to 100%, not 98%.

KnacK

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Re: Build 21
« Reply #58 on: February 18, 2008, 10:58:08 AM »
wtf, why build 22 now?

why u dont make a build21_pretest2,3,4,5,6,7.... ?


In the last years it needs a year or more for a new build. Now every month a new one?
Where are the quality? We don't need a new build for every new feature. We need a big build with many optimizations and bugfixes and some new features.
The servers become more and more lags, the game needs longer to start and needs longer to connect to a server with every new build... Why? Find the problems and fix them. Maybe i should change our servers back to b16 or b17. They are lagfree (the most time).

PS: Finish the features to 100%, not 98%.

I dont think that will be a problem for Jits.

Jits, get all of the features on the feature list incorporated in to the build and release a new build next year.....

Zorchenhimer

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Re: Build 21
« Reply #59 on: February 18, 2008, 02:59:35 PM »
yossarianuk: You need the full install for linux.  The update is for servers only.

I've fixed the menu problem and hopefully also the "failed to bind socket" error (couldn't reproduce it, but I think I know what caused it).  Guess I'll have to put together a build 22 soon.

And don't forget about the variables in the list boxes.  :P