Author Topic: Build 21  (Read 65192 times)

Xena

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Re: Build 21
« Reply #60 on: February 18, 2008, 05:58:06 PM »
Open pball/menus/setup_multiplayer.txt

Replace:
   command "set name $menu_tempname; menu setup_funname"
with:
   command "set name $menu_tempname$; menu setup_funname"

Or wait for bulid 22.

why wait for 22?? that's a simple edit.

FlaMe

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Re: Build 21
« Reply #61 on: February 18, 2008, 06:11:43 PM »
im waitin on Zorch's new menus =( can someone post the normal menu files since zorchs are busted right now?

ViciouZ

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Re: Build 21
« Reply #62 on: February 18, 2008, 06:22:58 PM »
Just go in paintball2/pball and delete menus_v5.pak.

jitspoe

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Re: Build 21
« Reply #63 on: February 18, 2008, 07:02:41 PM »
Is anybody else using Vista?  I'm beginning to think the "failed to bind socket" error has something to do with Vista.  Can anybody confirm?

wafflez205

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Re: Build 21
« Reply #64 on: February 18, 2008, 07:28:30 PM »
i dont like some of the new sounds. the autococker just doesnt sound right and it sounds wierd hearing a mouse click when you pick something up

jitspoe

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Re: Build 21
« Reply #65 on: February 18, 2008, 11:11:56 PM »
That's the sound of a real paintball gun being cocked.  You might want to look into getting a new mouse if yours sounds like that. :)

T3RR0R15T

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Re: Build 21
« Reply #66 on: February 19, 2008, 09:20:17 AM »
Is anybody else using Vista?  I'm beginning to think the "failed to bind socket" error has something to do with Vista.  Can anybody confirm?
Vista Ultimate 64, yes.

Henkka

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Re: Build 21
« Reply #67 on: February 19, 2008, 10:35:58 AM »
Yeah, i have Vista too.

wafflez205

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Re: Build 21
« Reply #68 on: February 19, 2008, 01:36:35 PM »
You might want to look into getting a new mouse if yours sounds like that. :)
no when you pick up a grenade or something the click just doesnt sound right

FlaMe

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Re: Build 21
« Reply #69 on: February 19, 2008, 01:37:05 PM »
...get over it. modify your sound folder. its legal... i think?

ViciouZ

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Re: Build 21
« Reply #70 on: February 19, 2008, 02:37:25 PM »
As long as you don't make footsteps louder.

vague312

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Re: Build 21
« Reply #71 on: February 19, 2008, 02:48:25 PM »
Poss Bug?

im having problems logging in to my server threw the ingame admin panel. I went back to build 20 and i can login fine.

Is anyone else having the same problem?

FlaMe

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Re: Build 21
« Reply #72 on: February 19, 2008, 02:49:24 PM »
i deleted all my roundstart sounds and round end sounds and the annoying flag cap sounds

anything that isnt footsteps, water, ammo refilling, picking stuff up, shooting, or nade related, gone.

ViciouZ

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Re: Build 21
« Reply #73 on: February 19, 2008, 02:54:20 PM »
Poss Bug?

im having problems logging in to my server threw the ingame admin panel. I went back to build 20 and i can login fine.

Is anyone else having the same problem?

Use the console for now: "login <pass>"

T3RR0R15T

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Re: Build 21
« Reply #74 on: February 20, 2008, 09:45:24 AM »
Very buggy build...

Why jitspoe always says we should make b1, b2, b3... for new maps and himself dont use it for a new build ???

KnacK

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Re: Build 21
« Reply #75 on: February 20, 2008, 10:14:58 AM »
Very buggy build...

Why jitspoe always says we should make b1, b2, b3... for new maps and himself dont use it for a new build ???

You mean the  way he labels latest releases B20 and B21????


T3RR0R15T

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Re: Build 21
« Reply #76 on: February 20, 2008, 10:34:56 AM »
Yes, why he make b21 final for example? Without waiting for bug reports...

b21_pretest2 can have some fixes.
b21_pretest3 can have (another feature from the list and) other fixes.
b21_pretest4 can have more fixes.
b21_pretest5 with fixes, we find after a few weeks of testing.

And than a final build 21, that works without any (new) problems for everyone.
But not a few hours after the pretest...

KnacK

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Re: Build 21
« Reply #77 on: February 20, 2008, 12:03:09 PM »
Jits will release a bug-free release when map makers can release a fully completed map without any issues in one release.

T3RR0R15T

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Re: Build 21
« Reply #78 on: February 20, 2008, 12:17:52 PM »
There are some maps :P


Dont see the czmappers only.

mewa

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Re: Build 21
« Reply #79 on: February 20, 2008, 05:48:44 PM »
There seems to be something weird with boundarys and especially nades. I have, to the best of my knowledge, seen a nade go through me on "pgpblitz", go through a barrel on "back2back", and seen a player go in and out of a barrel on "back2back". I've been known for my fair share of hallucinations, but I'm almost positive these are happening.

Anyone else seen this?