I'd like all of the base textures to be checked with the modified content system.
Also, if there is ever an official high-res texture pack released, I would like for all of those textures to be treated as game-protected content as well. (Feature request for an official high-res texture pack here:
http://dplogin.com/forums/index.php?topic=12113.0)
I would
not, however, like file modification checks on high-res textures that are
not included in the official high-res texture pack. For instance, if the first official high-res texture pack is a partial release and includes a texture for box4_1.jpg but not one for box4_2.jpg, I would like box4_1.jpg to be added to the filecheck system, but
not require the client to use the low-res version of box4_2.jpg until an official high-res version is released (although still have the filecheck for the low-res version in place whether there's a high-res version of it or not).
How many games let you use your own textures? I'd say "none," but I'm sure there are at least a few. Either way, the vast majority of games regulate this, and I think it should be similarly controlled in DP -- but not at the expense of requiring things to look less visually appealing than what some of us have grown accustomed to with our current high-res textures (hence my request that filechecks not be made on high-res textures that do not have an official version and allowing their continued use until an official texture is released).