Digital Paint Discussion Board
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
Phong Shading on Terrain
« previous
next »
Print
Pages: [
1
]
Author
Topic: Phong Shading on Terrain (Read 2051 times)
jitspoe
Administrator
Autococker
Posts: 18802
Phong Shading on Terrain
«
on:
October 25, 2005, 01:47:02 AM »
Looks like the file uploads still aren't working right. I'll just put this on dpball:
http://dpball.com/files/mapmaking/samples/phong_terrain.map
I also added a couple (realistically-sized) barrels in there. One with phong and one with out, like the hills.
All you have to do to make something phong shaded is apply a light value (but don't check the light flag). Everything with that value will be shaded together.
Logged
James
68 Carbine
Posts: 336
Re: Phong Shading on Terrain
«
Reply #1 on:
October 25, 2005, 03:46:38 AM »
Lol, reason why it looks so bad on Everglades was because it was all one brush. It needs to be multiple brushes.
Logged
Eiii
Autococker
Posts: 4595
Re: Phong Shading on Terrain
«
Reply #2 on:
October 25, 2005, 06:05:09 PM »
No it doesn't. It works well on barrels, which are only one brush...
Logged
smoke
Guest
Re: Phong Shading on Terrain
«
Reply #3 on:
October 27, 2005, 02:05:39 PM »
Clearly you're an idiot. The hills in everglades are one sides brushes, barrels are typically 8 sided.
Logged
jitspoe
Administrator
Autococker
Posts: 18802
Re: Phong Shading on Terrain
«
Reply #4 on:
October 27, 2005, 04:11:59 PM »
Um, those hills have more than one side. Having more gradual changes in angles (read: more faces) helps, though.
Logged
Print
Pages: [
1
]
« previous
next »
Digital Paint Discussion Board
»
Development
»
Mapping
(Moderator:
Chef-Killer
) »
Phong Shading on Terrain