Author Topic: New Map - Bluehat [56k thread of death]  (Read 8627 times)

T3RR0R15T

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Silly

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Re: New Map - Bluehat
« Reply #21 on: March 22, 2008, 04:59:30 PM »
you have b2?

i never made a third

This is forsure the second, Unless you downloaded two of the same

Silly

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Re: New Map - Bluehat
« Reply #22 on: March 24, 2008, 08:56:36 AM »
Since this map has not been commented or been given any criticism for over 3 days, is it ready to be released ?

T3RR0R15T

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Re: New Map - Bluehat
« Reply #23 on: March 24, 2008, 11:07:21 AM »
No, there are a lot of texture mistakes.
I make some screens later.

T3RR0R15T

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Re: New Map - Bluehat
« Reply #24 on: March 24, 2008, 01:11:31 PM »
Some stuff for bluehat_b4 ;D



PS: Look at all barrels and all boxes...




































































































RiMiNi

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Re: New Map - Bluehat [56k thread of death]
« Reply #25 on: March 24, 2008, 03:27:33 PM »
lol have fun fixing those ahah. and btw fix ur cannons. if you crouch and touch them at the end where u shoot stuff outta, its like typing in "impulse 99" in the console ;)

oh and one more thing..           LOL AGAIN!

Silly

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Re: New Map - Bluehat [56k thread of death]
« Reply #26 on: March 25, 2008, 06:43:19 AM »
Actually terrorist, a lot of your screen shots have nothing wrong.

Although, i do thank you for taking an obscene amount of time to take those screenies.

You have too much time on your hands :P

**Edit

Also, you have completly different box textures than i do, so every screenshot you have of the boxes is way different to what i have.

i_am_a_pirate

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Re: New Map - Bluehat [56k thread of death]
« Reply #27 on: March 25, 2008, 10:30:42 AM »
Yer, try not to use the hi-res textures for screenies of mistakes. For one thing the light usually look completely different. Maybe thats just me. :D
Looks good. I'll download it in a minute and update this post

Clipz

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Re: New Map - Bluehat [56k thread of death]
« Reply #28 on: March 25, 2008, 03:18:08 PM »
Once again im not trying to be to hard delete this map and start a new one

T3RR0R15T

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Re: New Map - Bluehat [56k thread of death]
« Reply #29 on: March 25, 2008, 05:47:00 PM »
Actually terrorist, a lot of your screen shots have nothing wrong.
I have marked everythink with blue and red circles.
The mistakes are the same with lowres textures :P

I can make all lowres-screens for u on the weekend, if u need them to fix it.

Silly

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Re: New Map - Bluehat [56k thread of death]
« Reply #30 on: March 26, 2008, 06:47:21 AM »
Once again I'm not trying to be to hard delete this map and start a new one

Umm, why clipz. Other than very, very minor texture mistakes it's very fun to play.

Ive played in it with many people, and gameplay is always good. Come to my server one day and check it out.


**Edit

ohh T3RR0R15T, now that i look at it closer, they are misalighned. Ty
« Last Edit: March 26, 2008, 02:49:23 PM by Silly »

jitspoe

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Re: New Map - Bluehat [56k thread of death]
« Reply #31 on: March 26, 2008, 09:05:36 PM »
You should try these HR4 tile textures.  They look much better in-game (I think): http://dplogin.com/files/textures/pball/hr4/b_tile.jpg ... r_tile, etc.

Edit: Attached a demo and uploaded the map to the beta server.


Silly

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Re: New Map - Bluehat [56k thread of death]
« Reply #32 on: March 29, 2008, 08:06:15 PM »
Aight guyzzzz...

Fixed most of the texture errors, all of them that i thought needed changing

http://loluploads.com/617894

T3RR0R15T

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Re: New Map - Bluehat [56k thread of death]
« Reply #33 on: March 29, 2008, 08:47:53 PM »
I have found 3 fixes and some new errors...

Can i use my old screens or u want them lowres?

jitspoe

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Re: New Map - Bluehat [56k thread of death]
« Reply #34 on: March 29, 2008, 11:27:42 PM »
All the barrels are still misaligned.  Also, I think the pillars would look better if you just left them round and moved them back rather than slicing them off to make them flush with the bottom of the ramp.

Silly

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Re: New Map - Bluehat [56k thread of death]
« Reply #35 on: March 30, 2008, 12:09:40 PM »
uh, post em i guess terroist

Jitspoe, please send me a little map of how you want the barrels aligned, and tell me the specific X and Y.

Thanks, im tired of guessing ;]

T3RR0R15T

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Re: New Map - Bluehat [56k thread of death]
« Reply #36 on: March 30, 2008, 12:26:38 PM »
uh, post em i guess terroist

??? Dont understand u...

Silly

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Re: New Map - Bluehat [56k thread of death]
« Reply #37 on: March 30, 2008, 12:31:05 PM »
i mean, post the screenies that you were gonna post

High res or low res i dont care

Silly

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Re: New Map - Bluehat [56k thread of death]
« Reply #38 on: March 31, 2008, 02:33:33 PM »
Umm, terrorist you can post those screenies ;]

jitspoe

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Re: New Map - Bluehat [56k thread of death]
« Reply #39 on: April 01, 2008, 10:19:39 AM »
I've posted a picture on the forums before, but I can't find it.

Here's how you can make a correctly aligned barrel yourself:

Set the grid size to 64 units.  Select the barrel side texture and make sure the texture offsets and scales are 0 and 1.  Make a 64x64x64 cube.  Make a cylendar (solid) with a radius of 24 and 8-12 sides.  Apply the barrel top texture to the top.  That's it.  Perfectly aligned barrel every time.  From there you can lock the texture and move it wherever you want.