It finished doing the final compile but the compiler ended up saying this.
the qbsp fastvis rad.bat is taking as long as the final compile. so the final compile looked just like the qbsp without lighting and shadow
----------- qbsp3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.09
-----------------------------
gamedir set to C:\Games\Paintball2\bsp\pball2\quake2\pball\
entering C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\Procedings.map
0...1...2...3...4...5...6...7...8...9... (3)
0...1...2...3...4...5...6...7...8...9... (4)
writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\Procedings.prt
Writing C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\Procedings.bsp
15 seconds elapsed
----------- qvis3 -----------
original code by id Software
Modified by Geoffrey DeWan
Revision 1.03
-----------------------------
Test level not used in qvis3
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\Procedings.bsp
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\Procedings.prt
4968 portalclusters
15059 numportals
0...1...2...3...4...5...6...7...8...9... (139)
0...1...2...3...4...5...6...7...8...9... (13627)
Average clusters visible: 292
Building PHS...
************ ERROR ************
Vismap expansion overflow
You should obtain the Arghrad 3.00 Test before lighting.
Unfortunately it can't be redistributed, so grab it here:
http://forums.gamedesign.net/viewtopic.php?t=49129Then place arghrad.exe in c:\bsp\quake2\util
and delete the echo's from c:\bsp\quake2\pball\compilers\rad.bat
----------------------------------------------------------------
----- ArghRad 3.00T9 by Tim Wright (Argh!) -----
----- TESTING VERSION, DO NOT REDISTRIBUTE -----
Modified from original source code by id Software
----- Settings -----
-gamedir set to C:\bsp\pball2\quake2\pball\ (game pak dir)
-chop set to 16.0 (surface patch size)
-extra enabled (extra quality light sampling)
----- Load BSP File -----
reading C:\Games\Paintball2\bsp\pball2\quake2\pball\mapfiles\Procedings.bsp
WARNING: Colormap not found - no colored texture lighting
Couldn't load pball/tudorstone1
Couldn't load pball/y_metal1
Couldn't load pball/metal5_8
Couldn't load pball/lit3_1
Couldn't load pball/ground1_1
Couldn't load pball/sky1
Couldn't load pball/box3
Couldn't load pball/metal1_2
Couldn't load pball/lit3_5
Couldn't load pball/w_brt1
Couldn't load pball/w_brl1
Couldn't load pball/tudorstone2
Couldn't load pball/wizwood1_5
Couldn't load pball/clip
Couldn't load pball/tudorwood1
Couldn't load pball/metal2
Couldn't load pball/dung01_2
Couldn't load pball/wwall1_1
Couldn't load pball/metal2_5
Couldn't load pball/rock1_2
Couldn't load pball/city4_6
Couldn't load pball/metal2_6
Couldn't load pball/grass1_8
Couldn't load pball/metal4_8
Couldn't load pball/uwall1_3
Couldn't load pball/metal8_1
Couldn't load pball/lit2_6
Couldn't load pball/ltwhite
Couldn't load pball/b_metal1
Couldn't load pball/trigger
no vis information, direct lighting only
----- Light World -----
************ ERROR ************
MAX_PATCHES
1 file(s) copied.
Press any key to continue . . .
It always say no vis information for all the vising