Author Topic: [OTB] Speed - Maprotation #2  (Read 12090 times)

Xena

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Re: [OTB] Speed - Maprotation #2
« Reply #20 on: February 29, 2008, 03:20:27 PM »
We are talking about a server with almost always 32 people on...all those maps have a maximum of like 4.

exactly... hence the chaos. lol
it doesn't matter... just as long as it's not the same old maps... maybe the ub4cliff one? wouldn't that work well on the 32 player server?

Chef-Killer

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Re: [OTB] Speed - Maprotation #2
« Reply #21 on: March 01, 2008, 05:06:30 AM »
Is that a vote for ub4cliff? :)

This map was on this server a half year ago. But there are always just 2 teams, because if a hole team is down, it needs to long to finish the round. I would say, it didn't work well.

Sawy

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Re: [OTB] Speed - Maprotation #2
« Reply #22 on: March 01, 2008, 04:13:33 PM »
+Cvalley  ;)
+kingdomcliffs
+shazam33
+carpathian
+anubis

-pbcup_sassault
-pbcup_renoir
-gwars2
-ub_abbey
-nhb
« Last Edit: March 10, 2008, 11:17:55 AM by Sawy »

T3RR0R15T

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Re: [OTB] Speed - Maprotation #2
« Reply #23 on: March 01, 2008, 05:24:18 PM »
+Cod2 (if somone can compile it: better than the first, without bugs.. and more big)

I can compile it. Send me the mapfile. I have only the first beta with many bugs and leaks.

Sawy

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Re: [OTB] Speed - Maprotation #2
« Reply #24 on: March 02, 2008, 04:55:03 AM »
ok.
Leaks don't exist now, but i will see if there are few bugs, if i forget one.
I think i will send you it today or tomorow, but good luck to compile it, i waited 4 days (when i was on holidays) and this was not finish.

T3RR0R15T

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Re: [OTB] Speed - Maprotation #2
« Reply #25 on: March 02, 2008, 10:25:33 AM »
I dont think it needs more time as a soccer map :)

Cameron

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Re: [OTB] Speed - Maprotation #2
« Reply #26 on: March 02, 2008, 02:14:21 PM »
i waited 4 days (when i was on holidays) and this was not finish.
wow, how big is the map and how slow is your computer?  4 days?   Man that would hurt me.

Sawy

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Re: [OTB] Speed - Maprotation #2
« Reply #27 on: March 02, 2008, 05:32:11 PM »
Must be a bug of this map.. i guess.
Because my others maps are more bigest, but i compile them fast...

Cameron

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Re: [OTB] Speed - Maprotation #2
« Reply #28 on: March 03, 2008, 12:06:44 AM »
leaks?

Chef-Killer

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Re: [OTB] Speed - Maprotation #2
« Reply #29 on: March 03, 2008, 11:54:30 AM »
I think it needs so long time, because this map is a very big and 100% opened map, i don't want to know the r_speeds . . . ;)

Sawy

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Re: [OTB] Speed - Maprotation #2
« Reply #30 on: March 03, 2008, 12:10:52 PM »
Yep, i guess, i did it since the first, so i had bad tacticts to do maps. Today i'm working on new map, my first real map i guess, i finish it soon, but i have few problems (look "warning message when i want play on my map").

Sooo, i think i will do cod2 later, forget it for moment, i don't have time to repear it now.

-Sawy-

Please chef, choose good map to your OTB speed server^^

Chef-Killer

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Re: [OTB] Speed - Maprotation #2
« Reply #31 on: March 03, 2008, 01:31:04 PM »
That's why we let the people vote for maps.

Sawy

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Re: [OTB] Speed - Maprotation #2
« Reply #32 on: March 03, 2008, 02:02:26 PM »
But this not means people will choose nice map^^

Byz

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Re: [OTB] Speed - Maprotation #2
« Reply #33 on: March 03, 2008, 04:34:16 PM »
-dome_b1
-anubis
-pbcup_renoir
-That one siege map made by sawy. Dont remember the name

+pbcup_pforest
+castle1
+propaint1

Xena

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Re: [OTB] Speed - Maprotation #2
« Reply #34 on: March 03, 2008, 11:21:20 PM »
Is that a vote for ub4cliff? :)

This map was on this server a half year ago. But there are always just 2 teams, because if a hole team is down, it needs to long to finish the round. I would say, it didn't work well.

well, after reading that... no, it's not a vote. if it didn't work well before, i doubt it will work well again unless you know there will be a lot of people playing all the time.

Chef-Killer

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Re: [OTB] Speed - Maprotation #2
« Reply #35 on: March 07, 2008, 08:00:48 AM »
Votes (OTB and this board):

+
3 pbcup_pforest
3 propaint1
2 airtime
2 encounter
2 propaint2
2 roundup
2 theice
1 anthills
1 carpathian
1 castle1
1 dodgeball
1 draw
1 eclissi
1 fff
1 hca_fort
1 kingdomcliffs
1 kfields
1 kungfu
1 myland_ctp
1 mystique
1 pbcup_sassault
1 razzle
1 routez
1 tfs
1 tlc
1 ub_abbey
1 ub_rooftop

-
6 callofduty
6 dome_b1
5 gwars2
5 kingdomcliffs
4 crates2
3 ub_cliff
2 anubis
2 pball_shreds2
2 remenissions
1 carpathian
1 nhb
1 pbcup_renoir
1 shazam22
1 ub_abbey
1 ub_rooftop

9 days left!

Sawy

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Re: [OTB] Speed - Maprotation #2
« Reply #36 on: March 08, 2008, 05:14:01 AM »
We can vote again?  :P

I forget Crash Valley in my last post  ;D

T3RR0R15T

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Re: [OTB] Speed - Maprotation #2
« Reply #37 on: March 08, 2008, 12:56:51 PM »
Sure, if u dont have 5 + and 5 -

Chef-Killer

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Re: [OTB] Speed - Maprotation #2
« Reply #38 on: March 08, 2008, 01:19:11 PM »
+Cod2 (if somone can compile it: better than the first, without bugs.. and more big)
+kingdomcliffs
+shazam33
+carpathian
+anubis

Say with what map you want to change cvalley (beta?).

Sawy

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Re: [OTB] Speed - Maprotation #2
« Reply #39 on: March 08, 2008, 05:18:21 PM »
Cod2, cus i don't will compile it now, i think i will restart it at begining, without 0 bugs, no leaks, low r_speeds^^.
Cvalley will be finish soon, i think, i will post beta_3 tomorow (maybe final, i don't if exist bugs again).
And maybe you prefere have cvalley special [OTB]speed, with respawn with gun?
because on my map, gun are on floor, so many new players will have only pgp
« Last Edit: March 08, 2008, 05:39:02 PM by Sawy »