Author Topic: New map: Crash Valley - Beta  (Read 11877 times)

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New map: Crash Valley - Beta
« Reply #40 on: October 02, 2008, 09:57:16 AM »
@ zimtstern: Its not a jump map, its a paintball map...

@ All: Download

@ Sawy: A good map, but it needs a little bit more work. So idk why u dont make a new beta.
Here are ten screens (from one side, the other side has the same):

90% of this texture in the complete map is misaligned.



A lot of this boxes are misaligned. The other boxes are good.














Sawy

  • VM-68
  • Posts: 144
Re: New map: Crash Valley - Beta
« Reply #41 on: October 02, 2008, 12:29:29 PM »
I don't want to make a new beta because i don't have many time to work on it.
And people won't play it anyways, or maybe just few people.

Ok, i guess i can try to change some of these bugs, but some maps are played with so many bugs or some maps are called "map" but are not really like map..
Krajinka2, tunnels, ect..

I know you will say me "it's better to play on map without bugs", so why are we playing all theses maps with bugs or unplay maps?
And paintball is dying: when i started this map, some teams were alive. That's why i don't know if i really need to finish it without bugs now

Sorry for my english, i hope you will understand what i want to explain.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New map: Crash Valley - Beta
« Reply #42 on: October 02, 2008, 01:45:31 PM »
I know you will say me "it's better to play on map without bugs", so why are we playing all theses maps with bugs or unplay maps?
Because we have no other playable maps...


Who plays krajinka2 or tunnels?
Tunnels is betaX for ever and the other one idk. Never heared something from that map or the first version of it.

aircrew

  • VM-68
  • Posts: 169
Re: New map: Crash Valley - Beta
« Reply #43 on: October 02, 2008, 01:52:52 PM »
Krajinka2 is first map of Jopez, and it´s pretty bad(he says it too :P) but some czechs players play it. I think that this version of cvalley is good, bugs are not big. I miss some jumps too, it don´t need to be a jump map to have some...But it´s just my opinion.Well done sawy

Sawy

  • VM-68
  • Posts: 144
Re: New map: Crash Valley - Beta
« Reply #44 on: October 03, 2008, 12:54:55 AM »
some teams are playing these maps when they are matching.
Look, good teams dying and teams who are playing plays maps like that.
I guess that's why some mappers are not trying to do perfect map, if many teams don't care about how map is.
This game needs rules for match (im not talking about pub) where only good map could be played.
ex: I did cod maps, but this is only fun map, i never did it for play it on match. Just on pub.

I don't will say everymaps, you know them.


but, about cvalley, i will try to fix theses last bugs, if i have time. But motivation is not same now.

I hope you understand me, because i'm little tired and i'm at school, i can't read what i wrote.


Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: New map: Crash Valley - Beta
« Reply #45 on: October 03, 2008, 04:26:22 AM »
I know, it is a lot of work to fix all bugs and misaligned textures, but it makes the difference between a good map and a perfect map. So I hope you will work again on this map, because we have enough good maps, but just a few perfect maps ;)

zimtstern

  • Committee Member
  • Autococker
  • Posts: 1356
Re: New map: Crash Valley - Beta
« Reply #46 on: October 03, 2008, 02:15:19 PM »
@terrorist orly?
its just a bad map without jumps --> my opinion.

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New map: Crash Valley - Beta
« Reply #47 on: October 03, 2008, 02:54:42 PM »
its just a bad map without jumps --> my opinion.

@ zimtstern: Its not a jump map, its a paintball map...

zimtstern

  • Committee Member
  • Autococker
  • Posts: 1356
Re: New map: Crash Valley - Beta
« Reply #48 on: October 03, 2008, 04:42:35 PM »
you know pforest? some basically jumps
that s what i mean

no need for knacks THIS IS NOT A JUMP MOD

Zorchenhimer

  • Autococker
  • Posts: 2614
Re: New map: Crash Valley - Beta
« Reply #49 on: October 03, 2008, 07:41:55 PM »
no need for knacks THIS IS NOT A JUMP MOD

You have no idea how much I hate jump maps/servers.  :)

aircrew

  • VM-68
  • Posts: 169
Re: New map: Crash Valley - Beta
« Reply #50 on: October 04, 2008, 02:45:07 AM »
Good looking map without jumps is good, but good looking map with JUMPS is what I love.

T3RR0R15T

  • Moderator
  • Autococker
  • Posts: 2593
Re: New map: Crash Valley - Beta
« Reply #51 on: October 04, 2008, 04:33:46 AM »
play discovery :P

aircrew

  • VM-68
  • Posts: 169
Re: New map: Crash Valley - Beta
« Reply #52 on: October 05, 2008, 05:43:28 AM »
I do. I think that if someone could make map with jumps like on pp1 or pbcup_renoir, with design like zen_europaint or discovery and playable like pp1 or shazam22, it will be the best map ever. Now probably pp1 is. but it haven´t got  great design and details like on zen_europaint.