Author Topic: Eclissi 2  (Read 2861 times)

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Eclissi 2
« on: March 06, 2008, 09:18:06 PM »
People have been asking me to release Eclissi2 so here it is

http://clipz.viciouz.co.uk/maps/eclissi2.bsp

Added..
Connecting the low paths
Low path to BD
2nd flag worth 2 pts
Low/High path to 2nd flag
Less Square in middle
High has a quicker route
New Small diamond you can get through.

Eclissi 1 thread w/ SS's: http://dplogin.com/forums/index.php?topic=5007.0


Enjoy

Gold_Leader

  • VM-68
  • Posts: 110
Re: Eclissi 2
« Reply #1 on: March 07, 2008, 01:35:11 AM »
i creamed my pants

Cameron

  • Global Moderator
  • Autococker
  • Posts: 2686
Re: Eclissi 2
« Reply #2 on: March 07, 2008, 04:55:36 AM »
Ok, the 2 flags close together would make the game to to quick if someone were to just keep getting the flags and capping, gaining 10 points each time.  Move them apart.  I'm tired and thats all I could come up with.

ic3y

  • Committee Member
  • Autococker
  • Posts: 1398
Re: Eclissi 2
« Reply #3 on: March 07, 2008, 05:47:39 AM »
Two Bugs?



Deranged

  • 68 Carbine
  • Posts: 409
Re: Eclissi 2
« Reply #4 on: March 07, 2008, 08:40:42 AM »
Ok, the 2 flags close together would make the game to to quick if someone were to just keep getting the flags and capping, gaining 10 points each time.  Move them apart.  I'm tired and thats all I could come up with.

If you had taken the time to check, you'd see the second flag is worth 2 points. I asked clipz about this very thing and he said it's more of a strategy thing having them so close toghether, and should make for interesting gameplay.

I personally feel a 2 point mid flag would be better, because aesthetically and game-play wise I don't think the second flag is in a very good spot, might as well just have one seven point flag >.>

If you're going to use a second flag, make further back and on some raised platform or something, the two flags are almost touching.

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: Eclissi 2
« Reply #5 on: March 07, 2008, 11:19:52 AM »
Alright i added the 2nd flag so people cant sit on ledges and spray the 1st the whole time if its 2v1 you can grab the 2nd flag and make a quick escape high or go the back ways. But yeah the flags worth 2 points. More the likely a useless flag just another way to prevent sitting on 1st flag camping like everyone does.

Also i have no clue why the ladders are f'd i used the same ones on the whole map.

Chef-Killer

  • Moderator
  • Autococker
  • Posts: 1312
Re: Eclissi 2
« Reply #6 on: March 07, 2008, 11:47:59 AM »
Looks like a compiler bug like the one razzle has. Move the ladders 1 pxl left or right, sometimes it fixes the bug.

RiMiNi

  • 68 Carbine
  • Posts: 418
Re: Eclissi 2
« Reply #7 on: March 07, 2008, 04:19:36 PM »
lol you can still sit and line both flags ^^

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: Eclissi 2
« Reply #8 on: March 07, 2008, 04:30:31 PM »
Its impossible to line 2 places 2v1... nice try tho ;/

Viper

  • Autococker
  • Posts: 604
Re: Eclissi 2
« Reply #9 on: March 07, 2008, 05:01:49 PM »
nice job clipz

love your maps

jitspoe

  • Administrator
  • Autococker
  • Posts: 18802
Re: Eclissi 2
« Reply #10 on: March 12, 2008, 02:18:16 AM »
Is this like eclissi beta 2?  Doesn't really seem different enough from the original to warrant a sequel.  I've uploaded it to the beta server and made a demo of some things to revise.

Clipz

  • Committee Member
  • Autococker
  • Posts: 1497
Re: Eclissi 2
« Reply #11 on: March 12, 2008, 04:15:09 PM »
Is this like eclissi beta 2?  Doesn't really seem different enough from the original to warrant a sequel.  I've uploaded it to the beta server and made a demo of some things to revise.

Yeah... people asked me in pubs im not going to change anything tho its all the same errors from the 1st one