Author Topic: NEW MAP: Galestro BETA 3  (Read 6468 times)

Clipz

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« Last Edit: March 21, 2008, 01:07:53 AM by Clipz »

Olbaid

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Re: NEW MAP: Galestro
« Reply #1 on: March 10, 2008, 05:04:59 PM »
popping out maps faster than respawn times on OTB servers.

Eiii

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Re: NEW MAP: Galestro
« Reply #2 on: March 10, 2008, 05:06:12 PM »
Please match your lighting to the skyboxes. The lighting reeeeally looks unnatural. D;

Clipz

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Re: NEW MAP: Galestro
« Reply #3 on: March 10, 2008, 05:12:05 PM »
Please match your lighting to the skyboxes. The lighting reeeeally looks unnatural. D;

Its evening? I think there is sunlight at that time in the day.

Garrett

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Re: NEW MAP: Galestro
« Reply #4 on: March 10, 2008, 05:15:52 PM »
How do make such nice looking maps so quickly?

Clipz

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Re: NEW MAP: Galestro
« Reply #5 on: March 10, 2008, 05:17:48 PM »
How do make such nice looking maps so quickly?

Because i am highly talented.
I made this yesterday. Decided to release it today. I've got 2 more on the way soon I just give some time before i release all of them.

Garrett

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Re: NEW MAP: Galestro
« Reply #6 on: March 10, 2008, 05:19:57 PM »
Because i am highly talented.
[...]
So modest.  Nice map yet again.  Ill try it out later tonight when I get a chance.

Spook

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Re: NEW MAP: Galestro
« Reply #7 on: March 10, 2008, 06:13:51 PM »
Nice 2v2 map.

Eiii

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Re: NEW MAP: Galestro
« Reply #8 on: March 10, 2008, 06:19:14 PM »
Its evening? I think there is sunlight at that time in the day.

The sky is a saturated orange color. The light is white.

Clipz

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Re: NEW MAP: Galestro
« Reply #9 on: March 10, 2008, 06:33:07 PM »
The sky is a saturated orange color. The light is white.

So at night when there is a red sky near the oceans is it red out?

Eiii

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Re: NEW MAP: Galestro
« Reply #10 on: March 10, 2008, 06:52:29 PM »
Sorry, I should have said sun.
Either way, it does not look right at all. :<

KnacK

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Re: NEW MAP: Galestro
« Reply #11 on: March 11, 2008, 05:50:41 AM »
Hey Clipz,

I just have one suggestion.

How about making the 2 paths in to a figure 8, where towards the middle, one path would cross above the other one?

Might be interesting, but since I'm not a mapper, you can just tell me to be quiet too ;D

Clipz

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Re: NEW MAP: Galestro
« Reply #12 on: March 11, 2008, 10:23:55 AM »
Hey Clipz,

I just have one suggestion.

How about making the 2 paths in to a figure 8, where towards the middle, one path would cross above the other one?
Might be interesting, but since I'm not a mapper, you can just tell me to be quiet too ;D

Haha no i like the feed back if i get some time ill do it. I've just been busy with work and school right now.. im on my lunch break and im busy tonight so ill look into it tonight.


KnacK

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Re: NEW MAP: Galestro
« Reply #13 on: March 11, 2008, 11:36:26 AM »
lol
* KnacK just noiticed the filter changing s-t-f-u to "be quiet"

rofl

Sawy

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Re: NEW MAP: Galestro
« Reply #14 on: March 11, 2008, 01:12:23 PM »
Nice idea, maybe just few little.

jitspoe

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Re: NEW MAP: Galestro
« Reply #15 on: March 12, 2008, 03:36:48 AM »
Could you please follow this guide?  I'd really like to see you spend more time on each map.  I'd rather see one high-quality map than 20 medium-quality maps.  Not that your maps look bad, but they could be so much more.  They still have a late 90's level of detail to them.

I've put the map up on the beta server for play testing and attached a demo of some things that need to be fixed.  One thing I forgot to mention in the demo, but eiii pointed it out: the sun doesn't match up with the shadows.  I think I made a forum post about which sun angles to use for which sky, or you can just aim your crosshair at the sun and type "angles" at the console.  I'd probably just use a different sky entirely, though.  With the design you have, most of the map would be in shadow, I think.

Clipz

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Re: NEW MAP: Galestro
« Reply #16 on: March 12, 2008, 10:13:43 AM »
Jitspoe ive said this multiple times, If the map fits my needs i dont do betas. I guess i make an exception and do more work on it.

Alright im planning on trying the figure 8 middle which goes from high to low on both sides so you can cross paths.

Ok i did some work on this today came out with this: http://clipz.viciouz.co.uk/maps/galestrob.bsp

Edit: I posted wrong link before As of 6:03 3/12/08 est its updated

« Last Edit: March 12, 2008, 04:05:31 PM by Clipz »

jitspoe

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Re: NEW MAP: Galestro Fixed
« Reply #17 on: March 12, 2008, 07:15:49 PM »
And I've said this multiple times: do betas.  How can you know if it fits your needs if you haven't even tested it?  Public beta testing should be the rule, not the exception.  Inevitably, there will always be some bug you over looked or a way to improve the map.

I've uploaded the new version to the beta server and attached another demo.

Clipz

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Re: NEW MAP: Galestro Fixed
« Reply #18 on: March 12, 2008, 11:18:10 PM »
I dont know why i cant release a map when wanted. I make maps for enjoyment when i think im done its good enough for me.

Eiii

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Re: NEW MAP: Galestro Fixed
« Reply #19 on: March 12, 2008, 11:34:32 PM »
In which case please release the map files so that others can fix them up once you get bored. :)