Author Topic: New Map: The Forbidden Valley  (Read 29341 times)

Cameron

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Re: New Map: (To Be Named)
« Reply #40 on: April 06, 2008, 02:38:54 PM »
Forbidden

You don't have permission to access /files/paintball2/unnammed_b4.bsp on this server.
Thought so.  I forgot to CHMOD it to 644 or 755.  The server automatically makes it 700 so the public has no access to it. I'll try to change it this mornin bfore school.

Last night was a nightmare. It was so much fun.  4 hours of compiling and i didn't even know if it finished.  Hopefully it did and there are no lighting problems like the 1st one (the backdoor path sky failed, didn't have some 501 or something)

EDIT: Should work now.
« Last Edit: April 06, 2008, 03:34:24 PM by Cameron »

Cameron

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Re: New Map: (To Be Named)
« Reply #41 on: April 08, 2008, 02:56:36 PM »
So....

* Type 1
or
* Type 2

Alot of people so far i've shown it 2 like Type 2 (The one that has doubled in size with a proper mid).  So i think i'm gonna go with it.  Just gonna fix a couple of textures after school and put b4 up (not completely vised though).

LoVeRs

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Re: New Map: (To Be Named)
« Reply #42 on: April 08, 2008, 05:04:13 PM »
do it mate.

Cameron

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Re: New Map: (To Be Named)
« Reply #43 on: April 27, 2008, 02:14:28 AM »
Alright, went ahead with Type 2 and last time I compiled it full i had the light setting on 501 which apparently was for barrels :P.  I set it to 10000 and hopefully that's good (jits told me to make it that a while back).  Took 5 hours and sucked excrement when I woke up to a map that didn't work.  Re-installed XP yesterday cos the computer was full of unneeded excrement and compiling now. 

Is it supposed to compile to Memory and then write to the file becuase qvis3 takes up an awful lot of memory and it pisses the excrement out of me.

Cameron

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Re: New Map: (To Be Named)
« Reply #44 on: April 27, 2008, 03:01:17 PM »
Hmm, thats odd.  I made it 10000 and it still wasn't lit.  There was one small section that I found lit but didn't exactly know wtf lit it.  I've got it set to sky and light but iono what I'm doing wrong.  Have a look:  ----> Removed <----
« Last Edit: May 05, 2008, 02:26:04 AM by Cameron »

LoVeRs

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Re: New Map: (To Be Named)
« Reply #45 on: April 28, 2008, 09:02:51 AM »
are you detailing alot of excrement?

Rick

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Re: New Map: (To Be Named)
« Reply #46 on: April 28, 2008, 04:09:08 PM »
His on vacation for 2 or 3 more days. :)

Cameron

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Re: New Map: (To Be Named)
« Reply #47 on: April 30, 2008, 05:01:39 AM »
Back :).  And no, im not using alot of detail.  But I think i fixed the problem, gonna find some more time to compile it.

Cameron

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Re: New Map: (To Be Named)
« Reply #48 on: May 01, 2008, 08:35:57 PM »
Compiling.....  I don't think its gonna ever end....  O well.  I've quickly compiled it and you can find Beta 4 not vised here or see the first post.  God darn it this needs a name.  Erm... Thinking....  'Something' Mountains, erm...

M-A-Zing

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Re: New Map: (To Be Named)
« Reply #49 on: May 01, 2008, 08:42:06 PM »
And no, im not using alot of detail.

are you applying the detail flag to all the barrels, crates, etc.

Cameron

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Re: New Map: (To Be Named)
« Reply #50 on: May 01, 2008, 10:37:03 PM »
no barrels, and im not applying it to the crates, i dont think i have used detail at all except in a few places that are small

M-A-Zing

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Re: New Map: (To Be Named)
« Reply #51 on: May 02, 2008, 06:41:41 AM »
no what i am saying is applying the detail flag (in the surface box) to the crates so that the numportals are lower so that it takes less time to compile?

jitspoe

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Re: New Map: (To Be Named)
« Reply #52 on: May 02, 2008, 10:17:41 AM »
Detail only helps with the vis stage.  It won't make lighting faster.

Cameron

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Re: New Map: (To Be Named)
« Reply #53 on: May 02, 2008, 04:07:07 PM »
Gave the .map to Rick the other day and he wants to remove the things holding the platforms up and the Mid Circle things.  He says they have to many edges and to detail em or something or make them have less edges.

Rick

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Re: New Map: (To Be Named)
« Reply #54 on: May 02, 2008, 04:34:15 PM »
Dont remove them, just make them have less edges. They have like 24 edges atm.

Cameron

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Re: New Map: (To Be Named)
« Reply #55 on: May 02, 2008, 05:32:17 PM »
I know...  I'm going to make it 8-12 edges and see what happens.  Also I might go ahead calling it "The Forbidden Ridge"
« Last Edit: May 02, 2008, 08:13:03 PM by Cameron »

Cameron

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Re: New Map: (To Be Named)
« Reply #56 on: May 02, 2008, 10:04:28 PM »
Yay.  I finally got it 2 work.  Ty Rick :P  Alright, beta 5 is here or see the first post.  Its lit and I've already noticed a texture mis-align on 2 of the ladders in the mid section.  Other than that the name is needed.  I still personally like "The Forbidden Ridge" or "The Forgotten Lands" so I might add a poll for a vote :P  Otherwise if you don't like em suggest :)

Ive also just updated the screenies on the first page if you don't want to download.
« Last Edit: May 09, 2008, 01:51:08 AM by Cameron »

Rick

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Re: New Map: (To Be Named)
« Reply #57 on: May 02, 2008, 11:55:12 PM »
heh. "The forbidden Valley".


Cameron

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Re: New Map: (To Be Named)
« Reply #58 on: May 03, 2008, 03:11:00 AM »
The boxes are still there?  Wtf?  Thought i deleted those....  Rofl at the sky.  Never saw that.  Must be just u but i'll have a look.

 * Forbidden Valley
 * Forgotten Lands
 * Forbidden Rigde

Cameron is now deciding unless something else is thrown at him.

Rick

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Re: New Map: (To Be Named)
« Reply #59 on: May 03, 2008, 04:22:05 AM »
*thingsfloatingintheair.bsp*
Anywayz, you wanna come play the map with me Cameron?