Author Topic: New Map: The Forbidden Valley  (Read 29679 times)

Cameron

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Re: New Map: (To Be Named)
« Reply #60 on: May 03, 2008, 05:28:03 AM »
lolz, what is floating in the air?

Cameron

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Re: New Map: The Forbidden Valley
« Reply #61 on: May 04, 2008, 12:59:11 AM »
It has a name now :).  "The Forbidden Valley"  Rick, I and Loial decided on the 3 and it was better than the rest :P

RiMiNi

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Re: New Map: The Forbidden Valley
« Reply #62 on: May 04, 2008, 02:12:55 PM »
if it has a name now.. then you might wanna rename the downloads :) it is still unnamed_b5.bsp

Cameron

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Re: New Map: The Forbidden Valley
« Reply #63 on: May 04, 2008, 02:36:27 PM »
Yeh, i know.  Couldn't be bothered getting into the FTP last night.  To lazy.

Cameron

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Re: New Map: The Forbidden Valley
« Reply #64 on: May 05, 2008, 02:26:55 AM »
Fixed names of files and Beta 6 is coming soon.

Changes in beta 6:

 * Sky in the Mid area has been made a bit higher to let people double jump from the high places.
 * Ladders are no longer touching the ground (requested by Loial21)

Cameron

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Re: New Map: The Forbidden Valley
« Reply #65 on: May 08, 2008, 01:31:41 AM »
Is there anything i need to do?  Cos i got a bit of free time in the next week and i wanna keep this going.

T3RR0R15T

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Re: New Map: The Forbidden Valley
« Reply #66 on: May 08, 2008, 11:18:20 AM »
Release beta6 :P

Cameron

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Re: New Map: The Forbidden Valley
« Reply #67 on: May 08, 2008, 02:27:39 PM »
O yeah, thats right.  I'll try compile it when I'm at tennis 2nite.

Cameron

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Re: New Map: The Forbidden Valley
« Reply #68 on: May 09, 2008, 04:11:49 AM »
Alright, here's Beta 6.  ----> HERE <----  Also in first post.  When i put the message in i was thinking about forest :P.  So i've fixed it for Beta 7.  Still got some stuff to do for it.

EDIT: 500th post :)
« Last Edit: June 17, 2008, 02:32:33 AM by Cameron »

toringerot

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Re: New Map: The Forbidden Valley
« Reply #69 on: May 12, 2008, 01:23:27 PM »
Nice:D

jitspoe

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Re: New Map: The Forbidden Valley
« Reply #70 on: May 23, 2008, 11:51:31 PM »
Uploaded it to the beta server and attached a demo.

Cameron

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Re: New Map: The Forbidden Valley
« Reply #71 on: May 24, 2008, 12:43:32 AM »
Most of those things have been fixed in b7 but now since the roof is higher i need to play around with clip brushes and make it so people cant sit up the top of the walls.  It's like a wall hack right now.

Cameron

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Re: New Map: The Forbidden Valley
« Reply #72 on: May 25, 2008, 01:31:25 AM »
With the planks of wood what do you think I should change em to?  I've changed around some of the ones but not exactly sure what to change the others to.

Cameron

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Re: New Map: The Forbidden Valley
« Reply #73 on: June 01, 2008, 04:04:53 AM »
Well I compiled a Beta 7 full and here it is: ---->Here<----

Noticed something already.  There are 2 boxes on the red side that were used for getting on the annoying path the got in the way.

I changed around a couple of the wooden things but still don't know what to change them 2.  Any Ideas?

These things --->
« Last Edit: June 17, 2008, 02:32:57 AM by Cameron »

Byz

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Re: New Map: The Forbidden Valley
« Reply #74 on: June 01, 2008, 04:25:37 AM »
Forbidden

You don't have permission to access /files/paintball2/fvalley_b7.bsp on this server.

That is what i get when i go to the download site.

Cameron

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Re: New Map: The Forbidden Valley
« Reply #75 on: June 01, 2008, 05:10:20 AM »
Rofl.  I gotta fix that.  Its been set to 700 so when it uploads it CHMOD's to 700.  I changed that so it's fixed now.

Byz

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Re: New Map: The Forbidden Valley
« Reply #76 on: June 01, 2008, 07:46:27 AM »
Thanks , works now.

Krewzer

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Re: New Map: The Forbidden Valley
« Reply #77 on: June 06, 2008, 12:35:33 PM »
Played this last night on the beta server. Good job. I like the middle of the map, too bad there's no reason to spend any time in that area.
I'd suggest making another path to cap. Maybe get rid of the jail and make a path come in from that area. The jail serves no apparent purpose since you can't shoot out from it and it's too small for decent jail battles. The reason I'm suggesting another path is because it's a fairly long, somewhat straight path to the cap/grab. Even with the double jump path it's still fairly easy to defend/camp/whatever you want to call it.
The side paths have very abrupt edges. You did a good job with the texture, but I don't see any reason the edges wouldn't be rounded off.
Anyway, nice map and good job.

RoBbIe

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Re: New Map: The Forbidden Valley
« Reply #78 on: June 09, 2008, 01:33:14 PM »
I think it lok pretty fun =] I hope u finish it soon so I CAN PLAY IT

Cameron

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Re: New Map: The Forbidden Valley
« Reply #79 on: June 09, 2008, 02:53:29 PM »
Krewzer:  Well, with the Jail there used to be a path through there, can't remember which beta's and it enabled people to cap a whole lot faster.  I am going to be removing the jail because I'm getting annoyed with it and i might put that path there but wind it up some stairs or something and bring it up out the top, not in the middle or something.  With the edges on the side paths Rick did point that out and I'm thinking of adding some other brushes in there to make it look like the main paths out of mid.