Okay, so I've been doing a few maps for a while now and I thought that one of them had been developed enough for some playtesting and releasing a beta.
There are a few flaws that I'm aware of, but havn't fixed as it doesn't affect gameplay (a few gaps in walls)
Please Post screenshots of improvements.
Really sorry for the lack of screenshots atm, but I may have the time to put some up and edit this post later.
Josh
-------NEW-------
I have changed the map filename/mapname to 4flag.
NEW STUFF:
1) Tiles ALL aligned
2) Changed where the white flags are
3) Added a ladder-jump route to the main flags
4) Changed the plank texture on the side of the big box thing to a sort of metaillic brick thing (depends on if you're using high-res textures)
5) LOTS of texture problems solved
6) Fixed all the entities! (givecartridge=20 and gun_type=autococker)
7) Lots of other minor details that I've forgotten
I was wondering (just throwing it out here) if I should make the high white flag worth more points than the normal coloured flags. I've also restarted the beta numbering. Sorry if it's confusing Comments please.