Author Topic: How to make an elevator ?  (Read 1933 times)

w3b5t3r

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How to make an elevator ?
« on: March 24, 2008, 08:41:14 AM »
How can I make a simple elevator, like the one in discovery or in renoir ?

DrRickDaglessMD

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Re: How to make an elevator ?
« Reply #1 on: March 24, 2008, 09:14:38 AM »
Hi webster,

check this link out: http://www.quake2.com/qworkshop/tutorials/func_plat.htm

GameDesign.net seems to be being screwy at the moment, but im sure they also have some good tutorials on it.

- Dag

w3b5t3r

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Re: How to make an elevator ?
« Reply #2 on: March 24, 2008, 10:06:37 AM »
Thx but I don't understand everything because i'm not english, can you explain me with pictures in your big goodness ? :)

Chef-Killer

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Re: How to make an elevator ?
« Reply #3 on: March 24, 2008, 10:30:28 AM »
Search in bsp for the entity func_plat. Then read the help infos.

Quote
speed   default 150

Plats are always drawn in the extended position, so they will light correctly.

If the plat is the target of another trigger or button, it will start out disabled in the extended position until it is trigger, when it will lower and become a normal plat.

"speed"   overrides default 200.
"accel"    overrides default 500.
"lip"      overrides default 8 pixel lip.

If the "height" key is set, that will determine the amount the plat moves, instead of being implicitly determoveinfoned by the model's height.

Set "sounds" to one of the following:
1) base fast
2) chain slow

w3b5t3r

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Re: How to make an elevator ?
« Reply #4 on: March 24, 2008, 10:41:26 AM »
How to know the height ?

And I can read the informations i'm not stupid :P

Chef-Killer

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Re: How to make an elevator ?
« Reply #5 on: March 24, 2008, 10:59:11 AM »
I don't know what a height you want :P

On discovery i have different ones between 170 and 200. The func_plat is the highest point. It moves down that value, you use for the height :)

w3b5t3r

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Re: How to make an elevator ?
« Reply #6 on: March 24, 2008, 11:09:35 AM »
I understand, but how can I know the height I have to put in the entity ?

DrRickDaglessMD

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Re: How to make an elevator ?
« Reply #7 on: March 24, 2008, 11:49:38 AM »
a good question, there is probably a better way than this, but:

in bsp, in the front/side view, line your cursor up with the point where you want the platform to stop (at the top), then in the status bar at the bottom make a note of the second number after the '@' symbol. so it might say something like '@ 128, 64'. Then do the same with the point where you want the platform to stop at the bottom. Subtract the first from the second, then you have your number to put in the entity (dont put a minus though).

- Dag

Byz

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Re: How to make an elevator ?
« Reply #8 on: March 24, 2008, 03:38:29 PM »
Just simply make a brush then go to entities by pressing "e" choose func_plat -> make entity -> then lift the brush in 3D camera to the height u want it and but the height in the entity thing like lift it to 128 then press "+" in the entity and height 128. Hope that helps and sorry im not good explanatior :D

w3b5t3r

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Re: How to make an elevator ?
« Reply #9 on: March 26, 2008, 07:37:56 AM »
Hmm, ok but the number to put in the hieght key is the coordinate or the number of pixels it will go down ?

DrRickDaglessMD

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Re: How to make an elevator ?
« Reply #10 on: March 26, 2008, 01:05:43 PM »
the number of units it will go down.

Thats why i say you subtract the bottom position from the top position so you know how may units it needs to travel.

- Dag

w3b5t3r

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Re: How to make an elevator ?
« Reply #11 on: March 26, 2008, 01:08:19 PM »
Oh, ok thx (the digital sound haha...)